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Super Mario 64 (スーパーマリオ64, Sūpā Mario Rokujūyon?) is a platformer developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe on March 1, 1997.[6] Along with Pilotwings 64, it was one of the launch titles for the Nintendo 64.[7] Super Mario 64 has sold over eleven million copies,[8] and as of September 25, 2007, it is the seventh best-selling video game in the United States.[9]
Super Mario 64 was the first 3D platform game in the Mario series, and it established a new archetype for the genre, much as Super Mario Bros. did for 2D sidescrolling platformers. Hailed as "revolutionary", the game left a lasting impression on the 3D game design, particularly notable for its use of a dynamic camera system and the implementation of its analog control.[10][11][12]
By going from two to three dimensions, Super Mario 64 replaced the linear obstacle courses of traditional platform games with vast worlds in which the player must complete multiple and diverse missions, with an emphasis on exploration. While doing so, it managed to preserve many gameplay elements and characters of earlier Mario games.[12] It is acclaimed by many critics and fans as one of the greatest and most revolutionary video games of all time
Gameplay
Whomp's Fortress requires the player to navigate chasms, a classic Mario element
Whomp's Fortress requires the player to navigate chasms, a classic Mario element
Super Mario 64 is a 3D platformer where the player controls Mario through several courses. Each course is an enclosed world in which the player is free to wander in all directions and discover the environment without time limits. The worlds are filled with enemies that attack Mario as well as friendly creatures that provide assistance, offer information, or ask a favor (such as pink "peace-loving" bomb-ombs). Mario gathers stars in each course; some stars only appear after Mario has completed certain tasks, often hinted at by the name of the course. These challenges include defeating a boss, solving puzzles, racing an opponent, and gathering coins. As Mario collects stars, more areas of the castle are opened.[19][20] Mario unlocks doors in the castle with keys obtained by defeating Bowser in special courses.[19]
Mario is assisted in some courses by three cap power-ups. The Wing Cap allows Mario to fly, the Metal Cap makes him immune to most damage and allows him to withstand wind, walk underwater and be unaffected by gases; and the Vanish Cap renders him partially immaterial and allows him to walk through some obstacles such as wire mesh, as well as granting invulnerability to some forms of damage.[19] Some courses contain cannons that Mario can unlock by speaking to a pink Bob-omb Buddy. After Mario enters a cannon, he can be shot out to reach distant places. When Mario has the Wing Cap, cannons can be used to reach high altitudes or fly across most levels quickly. There are many hidden secrets to the game, most containing extra stars needed to complete the game entirely.
Controls
Mario's abilities in Super Mario 64 are far more diverse than those of previous Mario games. He can walk, run, crouch, crawl, swim, climb, and jump using the game controller's analog stick and buttons. Special jumps can be executed by combining a regular jump with other actions, including the extra high double and triple jumps; jumping two and three times in a row, respectively, the long jump, and the backflip. There are also special maneuvers, such as wall jumping; jumping from one wall to another in rapid succession to reach areas that would otherwise be too high.[19][21] Mario can pick up and carry certain items, an ability which is used to solve various puzzles.[20] Mario can also swim underwater at various speeds. His life energy slowly diminishes while underwater, representing how long he can hold his breath, and he must find coins or air bubbles to replenish it, or return to the surface before drowning.[19] If Mario surfaces from underwater, he heals all of his damage regardless of the source, with the exception of icy water in some snow levels.
Could arguably be the greatest game of all time. discuss your thoughts on this game as i am breathless and cant say anything..... ![]()
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Could easily have been #1 in any list. This game was the game that shaped the next generation of video games. I was 3, but I remember all of the coverage this game got in the media. Hell, it was the top story of our local news! Can you say first ever 3D graphics? New environment? Completly open concept world?
And the replay value is amazing! You haven't beaten this game til you get 120 stars, and as soon as you're there, you want to start again! Damn addictive!

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i agree... no matter how many times you finish this game... you always fall back to the first level over and over and over and over.....................
and over and over and over.....................
and over and over and over.....................
and over and over and over.....................
and over and over and over.....................
lol
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My favorite line I can recall is when some new anchor was playing it live on set and she said: "Holy s!|+ he lost his hat! Unbelievable!"
Like I said, 3D changed the video gaming world. Now, if that game would have been developed for the Expansion Pack they released with DK64...

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first game i think of when an N64 emulator is out for ANY system... SUPER MARIO 64
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