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Super Mario RPG: Legend of the Seven Stars, released as simply Super Mario RPG (スーパーマリオRPG, Sūpā Mario Ārupījī?) in Japan, is a hybrid adventure/console role-playing game, developed and published by Square (now Square Enix) and Nintendo.[2][3] Nintendo first released the game on March 9, 1996 in Japan and on May 13, 1996 in North America. Neither Nintendo nor Square ever released a PAL version.
Super Mario RPG is the final Mario game for the Super Nintendo Entertainment System video game console,[8] as well as being one of the last games Square produced for Nintendo hardware until Chocobo Land: A Game of Dice in 2002.[9] Square mainly developed the game, with direct guidance from producer Shigeru Miyamoto.
Gameplay
In Super Mario RPG, Mario and Bowser fight as allies in the first console role-playing game (RPG) in the Mario series. It contains token similarities to many other Square role-playing games such as Chrono Trigger and the Final Fantasy series with a story and action-based gameplay based on the Super Mario Bros. series.[10]
Mario's enemies are visible in the field; a battle ensues only if he comes in contact with one. This allows the player to evade unnecessary battles, though some fights are necessary to advance the plot. Avoiding battles also means acquiring fewer experience points, causing characters to take greater, and inflict less, damage from attacks, making battles more difficult.
[edit] Battle system
The battles themselves are a blend of platforming elements and traditional role-playing game battles. As well as selecting attacks, the player is usually required to perform action commands to increase the damage done. These consist of timed button presses and other movements (such as pressing A at the right moment, rotating the control pad or pressing Y repeatedly) to determine the power of the character's attack, a concept that was carried over to some later role-playing games such as Final Fantasy VIII. As with many other role-playing games, items are an important tool in battles. The need to perform action commands in between navigating menus requires the player to be engaged in the battle the whole time. However, much of Super Mario RPG's gameplay is outside of monster battles. In the field, the game plays much like an isometric platformer, in which traditional Mario features and new ones (such as magic spells) play a key role. There are five characters the player can control: Mario, Mallow, Geno, Bowser, and Princess Toadstool. Each character has a unique set of attacks and techniques.
What can i say about this game. The last mario game for the SNES came out with a BANG! The only con for this game is that the was no direct sequel to this.
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Never real played this mario game, must try it soon.

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oh man, wat a classic, peach with the pan ftw!
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No comment without expressing the utmost satisfaction for this game. I still have a hard time defeating the secret boss... wonder what the Shiny Stone is used for? ![]()

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nedthehead wrote:
No comment without expressing the utmost satisfaction for this game. I still have a hard time defeating the secret boss... wonder what the Shiny Stone is used for?
oh god i totally forgot about that. i remembered that darn boss. i spent hours preparing for him, then fought him for about half an hour. horrible! lol ... now the music to the battle... that was memorable
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KinG_Td wrote:
nedthehead wrote:
No comment without expressing the utmost satisfaction for this game. I still have a hard time defeating the secret boss... wonder what the Shiny Stone is used for?
oh god i totally forgot about that. i remembered that darn boss. i spent hours preparing for him, then fought him for about half an hour. horrible! lol ... now the music to the battle... that was memorable
OK, really need to get this game.

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