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#1 2008-06-09 19:09:03

KinG_Td
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From: Royal Flush
Registered: 2008-05-03
Posts: 3862
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#10: Final Fantasy II/IV (SNES)

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Final Fantasy IV (ファイナルファンタジーIV, Fainaru Fantajī Fō?) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan, but has been ported with minor changes to the Super Nintendo Entertainment System as well as by TOSE to the Sony's PlayStation, Bandai's WonderSwan Color, and Nintendo's Game Boy Advance. In May 2007, Square Enix announced that it was developing a remake of the game for the Nintendo DS.[4] The game was originally titled "Final Fantasy II" during its initial release in North America, but later localizations used the original title.

The player takes the role of Cecil, a Dark Knight from the kingdom of Baron, on his journey to save the world from the evil Golbez. Struggling to prevent Golbez from acquiring powerful Crystals, Cecil learns of his heritage and travels through three realms to battle Golbez's minions. His lover, best friend, and other warriors join him for the adventure.[5]

Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general.[6][7] Its "Active Time Battle" system was used in six subsequent Final Fantasy games. Its character-driven plot, use of the new technologies (such as Mode 7) and critically acclaimed score by Nobuo Uematsu have prompted critics to consider Final Fantasy IV one of the greatest games of all time.[8]

Gameplay

In Final Fantasy IV, the player controls a large cast of characters and completes quests to advance the story. Characters move and interact with people and enemies on a field map, which may represent a variety of settings, such as towers, caves, and forests. Travel between areas occurs on a world map. The player can use towns to replenish strength, buy equipment, and discover clues about their next destination.[5] Conversely, the player fights monsters at random intervals on the world map and in dungeons. In battle, the player has the option to fight, use magic or an item, retreat, change character positions, parry, or pause. Certain characters have special options.[5] Player characters and monsters have HP or hit points (represented by a numerically based life bar); attacks reduce hit points until none are left, at which point the character faints or the monster dies. If all characters are defeated, the game must be restored from a saved game file.[5] The player can restore the characters' hit points by having them sleep in an inn or use items in the party's inventory, such as a Potion. Equipment (such as swords and armor) bought in towns or found in dungeons can be used to increase damage inflicted on monsters or minimize received damage.[5] The player can choose whether characters appear on the front line of a battle or in reserve. A character's placement impacts distribution of damage received and inflicted.[5] The game's story is linear—the player can usually advance the game through only one path, although limited side quests are available.[9]

Final Fantasy IV introduced Square's Active Time Battle (ATB) system designed by Hiroyuki Ito, who was one of the battle designers with Kazuhiko Aoki and Akihiko Matsui, which differed from the turn-based designs of previous RPGs.[10] The ATB system centers around the player inputting orders for the characters in real time during battles.[11] An important precedent, ATB was used in many subsequent Square games. Each character is balanced through certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may have low agility. Like other Final Fantasy games, characters gain new, more powerful abilities with battle experience. Magic is classified as either "White" for healing and support; "Black" for offense; or "Summon" (or "call") for summoning monsters to attack or carry out specialized applications.[5] A fourth type—"Ninjutsu"—consists of support and offensive magic and is available to only one character. Magic users, who account for eight of twelve playable characters, gain magic spells at preprogrammed experience levels or fixed story events. The developers have balanced point gains, items, and rewards to eliminate long sessions of gaining levels.[6] Due to the Super Nintendo's greater processing power, Final Fantasy IV contains graphics improved over past Final Fantasy titles and concurrent Super Nintendo games.[12] The game employs the Super Nintendo's Mode 7 technology to give enhanced magic spell visuals and to make airship travel more dramatic by scaling and tilting the ground for a bird's eye view.


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#2 2008-06-10 02:37:56

IGottaWii
I Will Ban You!
Registered: 2008-05-09
Posts: 1219

Re: #10: Final Fantasy II/IV (SNES)

Top 10 wooo!

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#3 2008-06-10 12:53:57

krazywhiteguy310
Metroid Admin Hunter
From: California,US
Registered: 2008-05-04
Posts: 2714
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Re: #10: Final Fantasy II/IV (SNES)

i love this game, i know this game so well. I have it for the PS1. What made me irritated was how the Final Fantasy numbers were screwed up.


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#4 2008-06-10 13:07:15

KinG_Td
Retired Admin
From: Royal Flush
Registered: 2008-05-03
Posts: 3862
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Re: #10: Final Fantasy II/IV (SNES)

Played this on my DS with english patch not too long ago. Hence the reason why its on my top 10. Still play at least once or twice a year


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#5 2008-06-10 15:07:54

nedthehead
Game Boy Oxy
From: Toronto
Registered: 2008-05-02
Posts: 1066

Re: #10: Final Fantasy II/IV (SNES)

Am I confused? Are 2 and 4 the same game? I've played 1 and 7, and loved both!


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#6 2008-06-10 15:29:11

IGottaWii
I Will Ban You!
Registered: 2008-05-09
Posts: 1219

Re: #10: Final Fantasy II/IV (SNES)

nedthehead wrote:

Am I confused? Are 2 and 4 the same game? I've played 1 and 7, and loved both!

Yeah II in the US is the same as IV in Japan.  We skipped 2 and 3 back then.  I know its gay lol.

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#7 2008-06-10 18:28:02

muffinlicker
GBC
Registered: 2008-06-01
Posts: 37

Re: #10: Final Fantasy II/IV (SNES)

i wish i could finish an rpg seriously all these games are awesome but for the first few hours atleast for me

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#8 2008-06-10 18:52:43

KinG_Td
Retired Admin
From: Royal Flush
Registered: 2008-05-03
Posts: 3862
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Re: #10: Final Fantasy II/IV (SNES)

every RPG i have started and played, i have finished. with the exception of Secret of the Stars... such a horrible horrible game


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