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#1 2008-06-05 23:02:15

KinG_Td
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From: Royal Flush
Registered: 2008-05-03
Posts: 3739
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#14: Super Metroid (SNES)

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Super Metroid (スーパーメトロイド, Sūpā Metoroido?) is an adventure video game developed by Nintendo R&D1 and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System video game console. Super Metroid was the third released game in the Metroid series of video games. With its 24-megabit cartridge size, it was the largest game available for the console at the time of its release.[1]

Super Metroid is a two dimensional platform video game with action and adventure elements. Game progression revolves around sequentially gathering power-ups that allow Samus Aran (the main character) to surmount obstacles in order to access new parts of the world. Like most 2-D Metroid games, the world has a nonlinear design and features many hidden areas, making exploration a central concept of the game.[2]

Super Metroid was also made available on the Wii's Virtual Console service on August 20, 2007 in North America, as part of the "Month of Metroid" Wii Shop Channel event. Super Metroid has been in the Top 20 Most Popular Downloads on the American Virtual Console since its debut and was the Number 1 download from August 21 to September 9, 2007, displaced by Super Mario Bros.[citation needed]. It was made available on the Japanese Virtual Console on September 20, 2007.[3]

Gameplay
Samus in the aquatic area, Maridia
Samus in the aquatic area, Maridia

Super Metroid takes place mainly on Planet Zebes (the same planet seen in the original Metroid; a section near the beginning of the game is taken almost directly from the original game). It is a large, open-ended world with many different areas connected by doors and elevators. The player controls Samus as she searches the planet's many caverns and varied environments for a stolen Metroid larva, hunting the Space Pirates as she goes. Along the way, the player must collect a number of powerups that enhance Samus's armor and weaponry, as well as granting her special abilities such as her trademark Screw Attack. These abilities allow Samus to access areas that were previously inaccessible, a gameplay element that has become a staple of the series.
From the inventory screen, the player can enable or disable weapons and other abilities.
From the inventory screen, the player can enable or disable weapons and other abilities.

The game introduces several new concepts to the series. Among them are the ability to enable and disable weapons and abilities in an inventory screen, and a "Moon walk" ability, named after Michael Jackson's famous dance move, that allows Samus to walk backwards while firing. It also introduced the ability to combine beams, although this has only been brought back a few times in the series. The game brought back Metroid II's save system; the player can save and restart their game at any of the save points scattered throughout the planet. However, Super Metroid added the ability to save at Samus's gunship, which also recharges her energy and ammunition.

There is a PAL version that offers French and German subtitles.

Plot

Super Metroid begins with a brief introduction that summarizes the ending of Metroid II: Return of Samus, in which bounty hunter Samus Aran tells of how she eradicated the Metroids from their home planet, SR-388. A Metroid larva had hatched from an egg and imprinted upon Samus, believing her to be its mother. She brings this larva to the Ceres Space Colony, where scientists discover that the powers of Metroids could be harnessed for the benefit of mankind. However, just after leaving the colony, Samus receives a distress call and returns to discover the larva missing and the scientists dead. She encounters Ridley, who attacks her and then flies off with the stolen Metroid. Samus escapes the colony as it self-destructs and follows Ridley to planet Zebes, a Space Pirate base.

Samus spends the remainder of the game exploring the inner caverns of the newly rebuilt base, which was all but destroyed in the first Metroid. She searches for the stolen Metroid larva and destroys many Pirates and several bosses, while collecting many powerups and suit expansions along the way. Upon entering the final area, the new Tourian, she encounters newly bred Metroid clones, and then enters a room where many creatures have turned to dust. Samus is then attacked by an enormous Metroid (the eponymous "Super Metroid"[4]), which drains her of almost all her energy. However, the Metroid stops feeding just before she runs out of energy – it reveals itself to be the larva she encountered on SR-388, and it follows her for a short while like it did at the end of the previous game.[5]

After the Super Metroid departs, Samus recovers her energy and goes on to confront Mother Brain, which reveals itself to be attached to a giant bipedal form. Mother Brain nearly destroys Samus, but is then attacked by the Metroid larva, which then restores Samus's energy. Mother Brain recovers from the attack and destroys the Metroid in retaliation, but is subsequently destroyed by Samus, who now possesses the Hyper Beam. This triggers a self-destruct sequence that causes the entire planet to explode, with Samus narrowly escaping.



Although the original Metroid on the NES was the original, i would consider this one as the best out of all the Metroid games. What makes it even better..... SAMUS is a GIRL... lol ...


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#2 2008-06-13 13:32:18

jordan1122
N64
Registered: 2008-05-23
Posts: 79

Re: #14: Super Metroid (SNES)

#14?! waattt?! this is one of the top 5 if not the best game for snes. so challenging and fun, many ppl probably couldn't beat this now if they didn't have a walkthrough!

edit: didnt kno this was personal nor did it incorporate ALL systems. either way, dont take these comments seriouslys. its more of friendly debate

Last edited by jordan1122 (2008-06-13 17:27:26)


systems owned: modded psp, ds with flash cart, modded wii, 360, ps3

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