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Kirby Super Star, known in Japan as Hoshi no Kirby Super Deluxe (星のカービィ スーパーデラックス, Hoshi no Kābī Sūpā Derakkusu?, lit. "Kirby of the Stars Super Deluxe") and in Europe as Kirby's Fun Pak is a platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. It was first released in Japan on March 21, 1996, in North America on September 20, 1996, and in Europe on January 23, 1997. Kirby Super Star is slated to be re-released on the Wii's Virtual Console in North America. [1] It will be remade for Nintendo DS as Hoshi no Kirby: Ultra Super Deluxe (Japanese title).
Kirby Super Star's box art states that the game features eight games in one cartridge. These games offered are mostly platforming-oriented, while others are mini-games.
Kirby Super Star plays like a standard 16-bit era platforming video game. Kirby can go left, right, up, and down on a two dimensional plane. Throughout each level, Kirby must avoid several obstacles such as environmental hazards or a variety of enemies who mostly have their own attacks. As opposed to previous games in the series' usage of six health capsules, Kirby Super Star features a health meter. When the health meter is emptied, Kirby will lose one life. If he loses all of his lives, the game ends. It is the first Kirby video game that allows Kirby to perform a fairly wide arsenal of attacks with a single copy ability, as opposed to previous games in the Kirby series such as Kirby's Adventure, which only allowed Kirby to do one thing at a time (with the exception of the UFO power). Oddly, Kirby's Dream Land 3 (the next Kirby platform game on the SNES) didn't carry on this aspect of the game; rather, it reverted back to the formula of combining animal friends and single purpose powers that was introduced in Kirby's Dream Land 2. The idea of multiple moves for a single power didn't resurface until Kirby & the Amazing Mirror, which still didn't have the range of moves per power that Kirby Super Star had. Kirby Squeak Squad, though, gave some of the abilities a range equal to this game, along with bringing back the health bar,and also giving some of the abilities the power to mix with others as seen in Kirby 64: The Crystal Shards.
One of the unique features of this Kirby game is the addition of a "helper". The helper is an enemy-turned-friend who follows Kirby around and helps fight other enemies. A second player can use an additional controller to control the helper, making a solo experience into a two-player adventure. The helper also sometimes had abilities that Kirby did not when taken control of by a second player. For instance, if Kirby got a Wheel power and turned it into a helper, Kirby could ride on the helper. While Kirby would die after falling into a pit, a helper character had no such vulnerability. Additionally, with careful playing, the helper character could be kept almost immortal since Kirby had the ability to reabsorb and destroy the helper, after which the helper could be respawned in full health regardless of previous health level. The only disadvantage to this technique is that it leaves Kirby unarmed afterwards since it was necessary to abandon any ability Kirby was holding beforehand. Most of the mini-games have two-player modes as well.
This is also the first game in which Kirby wears different hats that represent the powers he acquires. (For instance, the Cutter hat is a pointed helmet, the Yoyo hat is a backwards baseball cap, and the Fighter hat is a red bandanna.)
Kirby Super Star is one of the three international SNES games (outside Japan) that uses the SA-1 chip. The other two are Super Mario RPG: Legend of the Seven Stars and Kirby's Dream Land 3.
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i never did get into the Kirby series, am i missing out on anything?

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