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#1 2008-05-21 00:04:11

KinG_Td
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From: Royal Flush
Registered: 2008-05-03
Posts: 3862
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#66: Super R-Type (SNES)

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shooter game for the Super Nintendo, developed and published by Irem in 1991, during the system's launch. It is part of the R·Type series. It is a semi-port of both R·Type and R·Type II (mostly inclined towards the latter) with some variations. It is the only non-canon release in the series. The game was re-released for Wii Virtual Console in North America on March 17, 2008.[1]


It is known for its high difficulty (even compared to other games in the series), particularly because of its lack of checkpoints, since dying means restarting the level from scratch. Also, this game suffers from slowdown, which was also a problem in many third-party SNES launch games (including Gradius III). But unlike the others Super R-Type slows down to virtual standstill when there are many things on the screen. However, it was useful for players when there were too many shots because it was easier to avoid them. When many enemies are dispatched and the game jumps (without warning) to full speed, players are fooled into accidentally running the ship into a hazard: resulting in instant death and return to the beginning of the stage.


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Currently Playing:
FALLOUT 3: Xbox 360 |N/A : PS3 |Chrono Trigger : NDS

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#2 2008-05-26 03:44:36

IGottaWii
I Will Ban You!
Registered: 2008-05-09
Posts: 1219

Re: #66: Super R-Type (SNES)

Holy crap!  I remember playing that game when I was a little kid!  Thanks for the memories, haha almost forgot about this game!  Time to inject or emulate!

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