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Family Feud the game played exactly like Family Feud the TV show. On TV, contestants would take turns guessing answers to a question given by the show host. Each family of 5 would have the chance to guess the answers, whether the question permitted the top 5 results, top 8, or sometimes even the top 12 answers! Contestants from one family were only permitted 3 wrong answers. If three answers didn’t match the predetermined answers for the question, the other family would get one “make or break” shot to answer the question for themselves. If they got the question right, they would keep the money. If they got it wrong, the first family got the money.
The video game plays in the exact same manner. One of the first games to incorporate text entry into the actual gameplay, gamers would have 45 seconds to type in their answers to the given question on the on screen keyboard. They would then get to see where their answer ranked on the board (and how many points it was worth) if it ranked at all. The first family to amass $200 (or 200 points) would get a shot in the “Fast Money” round. In this round, you are asked five questions in succession. In the game, you have 1:30 to input your answers, but on TV, you only have 20 seconds to say your answers verbally. When the first family member is done with the fast money round, a second family member (who was made unaware of the first member’s answers) would face the same 5 questions in the same time limit. The second contestant is not allowed to repeat answers from the first contestant. When both players are done, their points totals are added up. If they reach 200 points or more combined, the family wins $5000 and has the opportunity to come back and face a different family tomorrow. If they lose, they take the money they would have earned and leave the show.
Now here is the controversy. Why would this game make the top 10 games of all time? It wasn’t because the game was good, but it’s because of what surrounded it. This was the first successful video game to be based off of a TV show. Families EVERYWHERE who knew the show and had an NES had this game. The fun was all 2 player mode, when you would face off against your friends. They way the game played out made it exactly like the show! Although it was (and still is) a pain to type your answers on the on screen keyboard, the premise is the same. Families would be drawn together in the new age of Video Games to do what they saw on TV. It really was a first step into the more interactive video games. You didn’t have to dream about playing on the real show anymore, the game was made in such a way that it mimicked what you would actually do on TV.
Family Feud makes this list because it drew families together. It was the first real “game show” game that led an onslaught in later years. And while you may get some repeat questions today, it is a wicked fun game to play with anyone who likes the show, and a good introduction for people who have never seen it!
I promise that there won’t be this much controversy with the rest of the list

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Ah yes, good old Tetris. The game is synonymous with puzzle solving and strategy. If you haven’t heard of Tetris, seriously, go play it online. Tetris has evolved into more than a video game now. You can play it online for free in many places, and tournaments are still being held to this day. The franchise lives. But what exactly is Tetris?
Tetris is a strategy game that incorporates puzzle solving, logic, and the need for quick reflexes all in one game. You start off with an empty canvas, and have blocks of different shape and size fall from the sky. Your job is to rotate, flip, and move the blocks so that straight horizontal lines can be completed with no gaps in between. Not so hard right? Well, if you miss a block and cover a gab, you need to start building on top of the foundation you already have. And the more lines you make (which disappear when they are completed) the faster the speed of gravity becomes. You need a good brain and quick thinking skills to decide where to place your next puzzle piece.
I think it’s pretty obvious as to why this game is in the Top 10. Everyone has heard of and likely played Tetris. As with #10, this game brought people to video games. The game has been played on almost every console ever created. It really is a simple game with lots of possibilities. Just look at it this way: You will never play the
same game twice, it takes lots of practice to be good, and there is no end. Some people hated this, but there was always that tempting feeling in the back of your mind to reach infinity. The game has become so interlaced with pop-culture that scientists have now said that Tetris (like Chess) can lead to stimulated brain activity. Basically, Tetris makes you smarter!
Tetris really is a worldwide phenomenon. Every technological based country has this game, and every demographic has played it. It truly is a timeless piece of gaming. I don’t like to get personal in this list, but as an example, my Mom was addicted to Tetris. Not having any prior interest to video games, I would consistently wake up to my N64 being taken out of my room, and I would find it in my mom’s roomed with the Tetris cartridge in. The game has spurred championships in every country, and worldwide competitions. There have even been studies on the probability of ever “winning” Tetris, and how likely you are to lose.
Tetris is truly a game that can stand the test of time. It has and will be played by millions of people day in and day out. You will find yourselves playing it when you’re bored on the subway, or when you’re in need of a stimulating mental challenge. Tetris is undoubtedly a puzzle solvers dream.

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What a wonderful series it has been. Starting off from it's roots on the SNES, Starfox 64 promised a lot more in terms of graphics, speed, and communication. The game was designed completly around your cockpit view. It's hard to believe you would ever get control of your ship at first, but after a few minutes of playing, the phrase "Do a Barrel Roll" will mean something completly different to you!
Well, the storyline isn't much. Andross is trying to take over, you (Fox McCloud) and your team are called in to save the universe and whatnot. So take control of your ship and fly to Corneria, a major city that has been destroyed by enemies. The game sets you off with a lot of open space at first in which to practise your flying skills. Which will come to help later in the game. Within a matter of minutes, you're flying with your 3 team members into the city ready to shoot up any enemies in site. The game progresses in a steady pattern, so there isn't any way to go backwards or leave the predetermined trail. You have to be careful of buildings, enemies, and look out for upgrades and bonuses all the time. As you can imagine, the game can be lucid at some times, but can also turn into a blitzkrieg style rampage on some of the "busier" stages.
Starfox 64 in itself was pretty revolutionary for it's time. I mean, come on, you fly a plane over cities, water, and enemies. It was no less than an engineering accomplishment to say the least. The physics involved are the game are more arcade style than realistic, but it all adds to the fun and design of the game. The game makes it so that you are always aware you are controlling your aircraft, but at the same time plants the foucs on destroying enemies. One of the best features about the game is the on screen cursor. It points you in the direction you're flying, but moves in real time. It takes the game physics GREATLY into effect by making sure that the movements aren't overprecise. After getting used to the game though, you start to rely more on your own aim and skill, but it tends to give an easy introduction into the game. The rumble pack just added a whole new dimension to the game. A relativly new invention at the time, swiping something or getting hit would cause a violent rumble that could so much a jar you off course. Accelerating would give you that feel as well. It was a great step towards realism!
Now now now, if this game has one problem, it's that it is short. If you put your mind to it and know the game decently, you could blaze through it in an hour. That isn't to say it's not fun. It does take considerable skill to collect every item in the game and all of the rings on each level... something I still have problems with to this day. But this game is on the list just because of it's fun. It's a good introduction to First Person Shooter type games, because it is, but it isn't. You do take control of your plane (from a 3rd person view) and fly it yourself, but there's also the element of destroying enemies. It's the introduction to a lot of fighter combat games. Something else I think is great is the learning curve. I got this game when I was little, and remember taking a while to learn the controls. After a while though, I had no difficulty flying. However, I could not (as was my age) collect all of the rings on each course. Sure, it was fun to pick up adn play, but I played it for different reasons then than I do now.
All in all, Starfox 64 was fun! It's one of those games where you're not satisfied until it's over. Each level is different, but it still follows your storyline through the galaxy. The game only gets faster towards the end, when you WILL find yourself in a frantic frenzy to stay alive. The game was not overly difficult, but was something you can find fun. And while the multiplayer mode was not too deep, it can be one of the best features of the game when you get 4 really good players in the room. The maps are large enough to spread out so you can plan your attack, but small enough that they're not too many places to hide. It's a great mix of fun and beauty from one of Nintendo's most well-produced titles!

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If you lived at any point during the early 90’s, you would know what Pokémon is. The game inspired a complete franchise and essentially jumpstarted the anime world. Being a portable game, it accounted for a rise in portable gaming. It brought people together, and was one of the first games that allowed you to live the “life” of a video game character. It was all so real, yet it had the awesome element of discovery around every turn.
There is no doubt the main challenge to Pokémon Red/Blue was to collect all 8 Gym Badges and defeat the League. That was straight from the onset. However, there was still lot’s to do with this game. Collecting all 150 (151) Pokémon is quite a challenge even by today’s standards. Many people eagerly awaiting to fill their Pokédex were shocked to find that they needed to trade with the other version (Blue or Red) to find new Pokémon, and upgrade their own. Smart marketing by Nintendo, but also interesting on the consumer end. Then of course, you could always build your team to find the exact combination you want, stock on every item, catch rare fish, find all of the hidden items, level up your Pokémon to the maximum, play at the casino, and so many more things! The game was revolutionary in part because how in-depth it is. For a Game Boy Color game, it was long, very customizable (your team anyways) and offered a fairly good storyline. Once you started exploring the world and leveling up your Pocket Monsters, you would see all that the world has to offer.
This game makes the list for being a good game, and for it’s legacy. Now, let’s look at everything this game has inspired: The Trading Cards, 12 movies, 17 video games, an anime series, 11 (official) manga comics, 10 CDs, and followings worldwide. To this day, you can still find places where annual Pokémon Card battles are held. Ask anyone who owns a Game Boy Color what games they have and Pokémon springs to mind. Ask some questions about the series and people will remember. It took the world by storm, enough that it even good worldwide attention. The Vatican issued a statement saying that “the Pokémon trading card game and video games are "full of inventive imagination" and have no "harmful moral side effects".
Back to the actual game, it could be challenging at times. If you started with one of the starter Pokémon, you would have a tough time beating the first gym. You would need to rely more on your newly acquired creatures to do most of the work for you. This would be more beneficial later in the game once you have all of the foundation and Pokémon variety, but it would be tough when starting out. This works the opposite way too: When you start with another starter Pokémon, you would have the first few Gyms easily, but would come to face difficulties later. You would only know this however by playing the game over, or comparing notes with others. The game allowed for so much strategy, and was one of the first games to have a nearly infinite replay value. Just hook up your GBC to someone else’s and battle them. You could get quite a tournament going.,. so much wasted time in school…
The Pokémon franchise would not be where it is today without these two games. They spurred a generation of kids, and launched the Game Boy Color into what it is today. It has been the best selling Game Boy Color game of all time. With endless hours of gameplay and in-depth customizability, the Pokémon Red and Blue games will continue to be played by many for years to come!
(Editor’s note: I had Pokémon blue and one of the strongest fields around, AND a Mew at level 99!)

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Not the first Mario game ever, but defiantly one of the most refined. Super Mario World for the SNES latched on to Super Mario Bros 3’s use of the overworld to create a (at the time) cutting edge game. You encounter different terrain and enemies as
you travel through different places, and have the opportunity to unlock MANY secrets during gameplay. The game was the launch title for the SNES, and to this date is one of the best selling games of all time, and indefinitely the best selling game on the SNES. It was the true introduction of Yoshi, and (before Super Mario 64) captured the essence of the Mario franchise.
If you’ve played Super Mario Bros 3 for the NES, you will notice the basis for the game is very similar. From the main map (overworld) you select the level you wish to go to, and press A to enter the level. The level is a side-scrolling level filled with enemies, power-ups, and sometimes treacherous terrain. Your job is to make it to the end of the level. This may seem easy, but when you factor in rows of Koopas, moving platforms where there is no ground to fall on, and even giant spikes dropping at break-neck speed from the ceiling, the game proves to be tough. On top of that, there is a castle at the end of each “area” on the overworld with a unique boss. On top of that, there were hidden levels in every area (except the first) which could only be unlocked through careful level exploration. If you haven’t heard of Special World (or more sad: Star World) go bury your head in the sand for a few years. The game had secrets that people would be stumped on for ages. What were those two pipes for in Donut Plains? Why was there a fortress above butter bridge?
The game set a staple and an exclamation point on the Mario series up to this point. This game incorporated everything from the first 3 NES Mario games: You had awesome, addicting gameplay, you had Koji Kondo’s unforgettable tunes, you had new graphics never before seen in the video game industry, and you revitalized Nintendo. The story that goes deeper into this game was that Nintendo needed something to knock of the Sega Genesis and it’s franchise series, “Sonic the Hedgehog”. Big N upped the ante to push out a game so stunning that Sega sales could not compete. In the process, Nintendo created a timeless game. If you say SNES to anyone, the first game that pops into their heads is this one. Nintendo chose not to focus so much on beating the game, or too much importance on unlocking secrets, but they made the game fun. To this day, people are still trying speed runs for this game, and reliving it on their SNES. The game itself was the first game to say “buy this console to play this awesome game”. In fact, the only complaint many people had about the SNES at this point was that it wasn’t backwards compatible. But did that stop sales? The SNES quickly surpassed anything the NES had (in North America at least) to become Nintendo’s biggest platform (until the N64)
Think about it. How memorable is this game to you? If you’ve played the game before, let’s go over some things: Hum the theme to the first level, replay the first level in your head, count how many switch palaces there are, count how many levels there are in star and special world, how many rooms are there to choose from in bowser’s castle? Like it or not, the game was memorable. Not even the next Mario installment (Super Mario World 2: Yoshi’s Island) could surpass sales.
In conclusion Super Mario World is a timeless game. Changing the video game industry into more of an interactive stage for the gamer, it converted fans of the NES into hardcore fans of the SNES, Nintendo did not make a single fault in the game, creating something that will be played for decades. The icing on the cake is the Virtual Console title for the Wii, which has the 2nd most sales behind Super Mario 64. The Mario franchise hit a revolutionary point with SMW that likely won’t be reached again by another Mario game.

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One of the later games in the series but defiantly one of the best, The Legend Of Zelda: Ocarina of Time changed the way adventure games are played. Combining the principles of the Zelda games from previous systems with the raw power the N64 could offer turned the game into a 3D masterpiece that was greatly accepted by the gaming community. The game had many strong points going for it we still don’t often see today. The game turned out to be a great mixture because of it’s Zelda heritage. The Zelda series fit perfectly onto the N64.
You start out in the woods as Link, a young boy who has been summoned by the Great Deku Tree, leader of the community. After cleaning up the tree, you are told that you are “The Chosen One” and have the power to overturn good and evil. Yu then set out on a quest for to see the Princess (Zelda) of your world (Hyrule) and… nothing else can be said without heavy spoilers. You learn of a terrible fate in the universe and the force of evil who is trying to put an end to the world. Using your sword, Boomerang, bows and arrows, and countless other items, you will unlock different parts of your world and find the secret that will help you overthrow the force of evil that is set out to control Hyrule.
Now Ocarina of Time (from here on in, OOT) was a very interesting game when you started to play it. You had no weapons, no armor, and relied heavily on strategy. This turned some people off of the game. As you travelled farther in your quest though, you would unlock tools that made you slightly more powerful. In this way, you were almost forced to scour the worlds you were in and the temples you entered in order to find any weapons or items of benefit. The map and compass would help you greatly. The skill required to beat the game could mostly be set by yourself. There were things you could do to give yourself an obvious advantage (4 faeries in empty bottles) or you could go in with half your hearts and only your sword. The game gave you a defined path, but let you choose how to travel it.
Personally, I loved how in-depth OOT was. The amount and variation of items you could find was not surpassed by any game at the time. There are about 10 dungeons to travel in, all with multiple levels and hidden rooms. Some temples require special items just to traverse them properly, which could send you all the way back to the other end of Hyrule. This would infuriate some gamers, but if you stuck to the plot, you should be fine. Strategy wasn’t just involved in gameplay. It was needed when battling bosses too. OOT had no shortage of Boss battles, that could sometimes be very difficult. Most Bosses resist normal attacks that you throw at them. However, every Boss has a weakness. If you can find and exploit that weakness, the boss suddenly becomes a lot more manageable. And if you use the right weapons on the rigt boss, it will make the battle go by that much quicker.
The world in which you travel (Hyrule) was massive for the N64. It would take you 2 minutes to walk from the forest in which you grew up to the castle where Zelda is located. On the way you encounter trees, rivers, a volcano, a ranch, a lake… and within each section there were always things to do. Countless shops to buy items in, secret places to explore, and heart pieces to find that would increase your life capacity. Sometimes the answer would be right in front of your face, but more than likely you would have to enter houses, speak to people, and run errands. The quest to get the Biggorons sword is the perfect example. First off, if you enter the right shop, someone will give you a mushroom. Now you have to find out where to bring that mushroom and who to give it to. Once you give the mushroom to this guy, he makes it into a potion. Once you give the potion to the shopkeeper, he gives you a skull mask… I could keep going on. No matter where you are in the game, there will always be something to do.
The Zelda series has always contained what gamers wanted: Fierce battle action, hard bosses, strategy, and a GREAT storyline all bundled into one game. You’ll be crying because of the confusion you get in some parts, but then quickly plowing through that same stage seconds later. Strategizing and equipping yourself with the best armor and weapons around will do you good, if you manage to find the right weapons and armor. Ocarina of Time took all of that a step further with the new 3D element of gameplay, and a very in-depth game. Ocarina of Time will go down as one of the best games on N64, and is a must play for anyone who is a fan (or wants to get into) the Zelda series.

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Racing games are hard to come by… or should I say were hard to come by. There wasn’t much doing in this world. We started with Super Mario Kart, which was one of the first real racing games (other than Pole Position) and progressed to F-Zero. However, people wanted something, fun, and a bit more realistic. And when Nintendo does it, why not throw Mario into it along with the N64’s new 3D graphics? Throw all of the goodies in together to get Mario Kart 64, one of the most monumental racing games in video game history. So what if it wasn’t realistic cars driving around at top speeds? It was a fun game with replay value to this day.
The premise is extremely simple: Choose your character, choose the tournament that you want to compete in, and select your difficulty. Simple right? Well, the racing itself is a whole different style of driving. You can try and pull your “Pro Auto Racer” moves and hit every apex, but you still won’t win. You can try to drift through every corner, but you still won’t win. So what does it take? All around skill. You need to be able to get a good start, so that when the first block of items come, you’re able to get an item. And since every Kart is evenly matched, you have to worry about trying to build your lead. One mistake can have the whole pack flying past you, but the use of a mushroom in the right place can send you soaring through the field. Once you master drifting around turns and using items effectively, you can start to gain an advantage on the rest of the pack. You also need to watch out for the different terrain in tracks, such as no walls to save you from falling off of a cliff, or water which will slow you down.
In this way, it’s really anyone’s game. My 6 year old cousin to this day can manage to beat me at some tracks. If you can’t use items effectively, you can’t win races in the higher difficulty ranges. Don’t get me wrong, the game isn’t too hard, but it makes you take a different approach to driving. There is a lot of slide when you steer, so you will definitely need to overcompensate a lot. It’s also pretty hard to take turns correctly when you have 3-4 other drivers around you. This defiantly is more of an arcade style racer, but when you incorporate sim racing elements, the game gets fun! Try beating star cup on 150 CC difficulty.
I think the true nature of the game relies in multi-player mode: Battle and Versus. Battle is exactly like it sounds: You drive around in an arena (of which there are many to choose from) and use items to try and hit your enemies. Three hits and they’re out! If you get three other people who have been playing the game for a while, it’ll get really hard to win! Versus is the multiplayer mode we all think about: everyone gets put on a track and see who can finish first. What makes this mode so effective is the nature of the game. When one of your friends is tailing you ready to make a pass, throw a banana behind you to spin them out. You can be leading by a few seconds, but when a red shell comes from behind you’ll be instantly back in the pack.
There’s more to racing to just racing itself.
All in all, Mario Kart 64 set the standard for racing games to come. While realistic driving simulators won’t take any cues from this game, most people will have a ton of fun playing it. Even though Super Mario Kart came before Mario kart 64, the camera angles, 3D graphics, and the levels were memorable. Battle mode was the impeccable multiplayer mode at the time for killing friends and foes alike. We even have remakes of the levels and characters living on from Double Dash, to Mario Kart DS. Mario Kart is a franchise that does a great job attempting to modernize itself with each new iteration of the game.

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