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The Wii gets emulated for the PC.. remember the old Dolphin emulator for the Gamecube? Seems like its been upgraded for the use of Wii games. Loads a couple of commercial intros but without Wiimote support. Big step towards emulation though


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KinG_Td wrote:
The Wii gets emulated for the PC.. remember the old Dolphin emulator for the Gamecube? Seems like its been upgraded for the use of Wii games. Loads a couple of commercial intros but without Wiimote support. Big step towards emulation though
http://falcon4ever.pcsx2.net/dolphin/dolphin_gui.png
http://falcon4ever.pcsx2.net/dolphin/wi … -02-65.jpg
http://falcon4ever.pcsx2.net/dolphin/wi … alaxy1.jpg
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Cool, my computer wont be able to run it because it sucks lmao.
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KinG whats the recommeded system requirement for this?

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Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC..
* System requirements:
* GFX: Radeon 9500+ series card recommended, but Geforce FX series also work. Expect severe graphics problems with lower cards.
* CPU: The fastest you can find.
* RAM: 256MB or higher strongly recommended.
* Audio: Any Windows/DirectX-compatible soundcard.
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Cheers KinG, will D/L and try this out.

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most machines will get only about 4-8 frames a second. i got the same thing when i tested it on my old machine (AMD athlon 64 2300 with ATI radeon 7500). havent tested it on my new machine yet. Right now its only Gamecube but the Wii will get released soon for beta testing.
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Dolphin
=======
Open Source Release under GPL 2
by F|RES & ector
Contributions by:
zerofrog, yaz0r, tmbinc
DX9 gfx plugin by ector
OpenGL gfx plugin by zerofrog
System Requirements:
* Windows 2000 or higher. The Linux build is at least 80% done, it starts,
but won't run games yet. There's a bug somewhere.
* Fast CPU. Dual core a plus.
* Any reasonable modern GPU, support for pixel shaders 2.0 required.
New Features
* Interprets Action Replay codes
* Buggy framerate limiter, deactivated
* Full Xbox 360 Controller support, with rumble
Dolphin is a Gamecube emulator. It also has preliminary support for Wii and
Triforce emulation.
Gamecube compatibility is about the same as previous releases.
Wii compatibility is very low. Some games show their intro movies, that's it.
There is preliminary Wiimote emulation but it does not work yet.
We haven't worked on Dolphin for a long time, except for a short burst adding
the basic Wii support, and we don't think we will finish it, so we hereby
release it, in its current unfinished state, to the world.
Usage Notes
-----------
The GUI should be pretty much self-explanatory.
To attempt to boot Wii ISOs, you need the disc master key. It should be
called "masterkey.bin". Put it in the Wii subdirectory.
To use Action Replay codes, follow the examples in the Patches subdirectory.
Use + in front of a cheat name to activate it. The cheats can be named
anything.
Code Notes
----------
Dolphin is written in C++. It's compiled with Visual Studio 2005. An
installation of the DirectX SDK is required.
To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp,
in InitCache().
We have a scons build system set up, but if anyone wants to create an
automake solution, go ahead, we'd appreciate it.
We are looking for new source code maintainers.
*note1: you can not use the DSP-LLE plugin
*note2: If you get errors when using the direct3d plugin, upgrade your dx9 using http://files.ngemu.com/gba/vba-m/downlo … pdater.zip
*note3: Wii emulation is not working without the masterkey.bin (which is NOT included in this package)
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alright... with my system, i could get SSBM to work but fighting parts are kinda choppy... otherwise.. i can see a big improvement from my old system to this one
most of the menus and cutscenes are a little overframed... probably of my FAST machine ![]()
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