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HugoGX-080826
26/08/2008:
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[NGC/WII]
- fixed Load/Save WRAM options being inverted
- fixed progressive mode (480p) automatic detection
- added automatic alphabetical file sorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed I/II & RUN/SELECT buttons being inverted
- fixed ROM files scrolling size
- added DVD support in Wii mode (no modchip required)
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WiiEngine v1.0
Hermes, the homebrew developer of "GuitarFun" have released a PCEngine/TurboGrafx16 emulator for the Wii
Hello
Here I am presenting an emulator of PCEngine ported from the version I made for GP2X, gp2xengine, with a few things improved:
-- Supports roms in format. Pce or compressed. Bz2 (the program can compress this format, pressing a button). Zip
-- Supports ISOs and a special file,. Toc which contains a description of all tracks of audio data. In other words: my emulator supports audio as well (which may be in formats. WAV or. OGG) or discs with multiple tracks of data.
-- I have prepared a utility to you cree file. Toc and tracks data format. Iso formato.ogg and audio from a CD-ROM image as a CUE / BIN
-- It supports up to four Wiimote and you can configure the buttons to add or autofire exchange, for example
-- You can save the state complete a game and retrieve it later to continue playing. The saves are compressed to minimize space
-- It can capture a frame format. Bmp and then view it from the same Wii or export it to the PC to portray a good death XD, a score achieved or any curiosity. When entering a rom the meter is set to 0 and go to number catches in succession.
On the stand CDROM, for example, dracula X is reduced its size from 506MB of. Bin by just 63 MB iso / ogg.
We recommend that you read the readme.txt, especially how to create files. Toc (though the utility will create all the bincuesplit automatically, if you have the game on CD-ROM image format BIN / CUE.
I hope you like;)
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WiiEngine v1.2
* Added an option to exit from the shipper screen selection of ROMs (Click less and confirms)
* Now you can use the button least as SELECT (remember that you can use the button for the same MAS)
* Added an option to exchange and SELECT buttons RUN (Configuration menu)
* The Nunchuck is now supported: Use the stick, A -> I, B -> II & PLUS MINUS -> SELECT, 1 -> RUN (remember you can exchange RUN & SELECT from CONFIGURATION)
* Some games like Street Fighter 2 or Strip Fighter now operate without corruption graph.
* Fixed some problems with sound
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Wiiengine v1.5
Sorry I missed this one, comes before v1.5B (sorry KinG)
(EDIT: Moved it around)
Program improvements:
- Support added to load/save program configuration.
- Support added for usb mass storage: You can use ROMS from USB and SD devices using the [SD] or [USB] entries to change the device.
- Improvements in LIBFAT.
- Audio mixer optimized to avoid the overload of the Sound Interrupt Vector.
- Support added for Gamecube Controller.
- Improvements in auto-fire and the strategy to assign the pads. Corrected a bug in pad.c (libogc) that cause a problem with pads unpluggeds (see the source code in 'libogc' in the release)
Emulation improvements:
- Support added for Gamecube Controller.
- Changes in the PAD priority allocation : From Intelligent mode, Gamecube Controllers number have the preference over Wiimote pad. From Direct mode you can use Wiimotes and Gamecubes controllers simultaneously when they have the same index number (for example, you can use Wiimote 1 and GC Controller 1 simultaneously for the player 1, but you can unplug the GC Controller and plug as Controlle 2 to use for the player 2 if you want). I hope you understand to me :$.
CDROM:
- Support added for .bin CD Datas: Now you can use .iso (2048 bytes/sector) or .bin (2352 bytes/sector)
- Support added for .hcd (bincuesplit have support to extract in this format)
- Optimized the CD audio player.
- Added one option to save the sound state with precision(no more tracks starting from the begining when you load the .sav from the news saves)
- Improvements to avoid the track repetition from the begining for one shot tracks.
- Corrected the LBA problem that cause the sound advanced in two seconds.
Bincuesplit:
- Improvements in the track extraction method using two methods to compare the .CUE INDEX position datas with the real position of the .bin
- Added the possibility to extract the game datas to .bin (by default .iso)
- Added the possibility to create .hcd (by default .toc)
- Released the source code under GPL Version 2 License
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Last edited by The_Wii_Nes_Boy (2008-10-10 23:05:02)

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WiiEngine 1.5B
Here's the changelog from Hermes, translation courtesy of Google:
- Supports roms in. PCE or compressed. Bz2 (the program can compress to this format, by pressing a button) or. Zip
- Supports ISO and a special file. Toc which contains a description of all tracks of audio-data. Ie: my emulator also supports the audio (which can be in formats. WAV or. OGG) or discs with multiple tracks of data.
- I have prepared a utility for you to create the file. Toc and tracks data in. Iso formato.ogg and audio from a CD-ROM image in CUE / BIN
- It supports up to four Wiimote and you can configure the buttons to add autofire or exchange them, for example
- You can save the state complete a game to recover and continue playing later. The saves are compressed to minimize space
- You can capture a frame format. Bmp and then display it from the same Wii or export it to the PC to portray a good death XD, a score achieved or curiosity. When entering a rom the meter is set to 0 and will catch numbering in succession. On the stand CDROM, for example, Dracula X is reduced its size from 506MB of. Bin to only 63 MB using iso / ogg.
- I strongly recommend that you read the readme.txt, especially how to create files. Toc (though the utility bincuesplit it will create everything automatically, if you have the game on CD-ROM image format BIN / CUE.
SOURCE
DOWNLOAD

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