Hack your Wii / DS
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Wii Quizz v1.0
September 21st, 2008
Posted by king_td

Functionalities___________________________________________
Wii homebrew Quiz is a form of play which allows you to play quizzes. Several modes quiz will be offered (others will be added as and when) you should select the one you want, and let’s go! You will achieve the objective of the selected mode. Here is a list of modes:
Race to the million
In this mode, you must obtain the sum of one million dollars by answering several questions will be posed. You are not allowed to make mistakes. This mode, which looks like “Who Wants to Be a Millionaire?” is a little harder, because it contains no joker. The difficulty increases with each issue. Be bold and insightful!If you encounter an issue that goes beyond the scope of the issue, which is malformed, a spelling error please let me know.
Projects_______________________________________________
- Add other quizzes
- Addition of sound:* Added music
* Add various sounds small
* Add a voiceover- Adding a backup system on the SD Card
- Adding a menu of options that will use the backup system
- Adding a menu of high scores that will use the backup system
- Light neon DVD player for Wii at a good answer
- Add the possibility of having 4 pointers up on the screen
- Fixed bug flicker of the screen when displaying “Correct” or “Wrong”
Pacman Emulator V1.0
September 20th, 2008
Posted by king_td

kickflip720 has released a homebrew PacMan app for the Wii.
Tried to release this the other day and it disappeared, so I’ll try again!
Simple pacman emulator supports wiimote, nunchuck and classic controller.
All working but sound is a bit dodgy (any help appreciated).Tested on a PAL Wii using a 16:9 screen.
Any problems let me know.
Sorry its not MAME, but the best I can do at the moment!
Roms
====
You will need to acquire the Mame romset for this. It is usually called pacman.zip. It should contain the files: pacman.5e, pacman.5f, pacman.6e, pacman.6f, pacman.6h, pacman.6j, 82s123.7f, 82s126.4a.Create the directory \pacman\roms\ on the front SD Card and insert the files.
Copy the files boot.elf, meta.xml, icon.png into the directory \apps\pacman\.
Credits
=====
The emulator is based on two existing applications:-Midway Space Invaders Emulator by softdev
A quick roll your own emulator package - TehSkeen.com
-Pacman Instructional Emulator by Alessandro Scotti
PIE - Pacman Instructional Emulator
Epoxy on D2E Chipset!!!
September 20th, 2008
Posted by king_td
News submitted by krazywhiteguy310
Nintendo is now putting Epoxy onto there D2E Chipsets to stop people from putting modchips. Now that is a way to really stop people and think of another way to put chips. Seems Nintendo is getting desperate to stop the chippers.





GnuboyGX v080917v2
September 19th, 2008
Posted by king_td
FCE Ultra GX v2.0.2
September 19th, 2008
Posted by king_td

Features
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* 1-2 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)
Changes
* Fixed network freeze-up problem
* Zapper now mapped to A and B
* Fixed auto-save feature
* Performance slowdowns on Gamecube should be fixed
* Update core to 0.98.13pre
* Will now attempt to load old save states with CRC filename
Visual Boy Advance GX 1.0.1
September 18th, 2008
Posted by king_td

Just one day removed from a VBAgx release and theres already an update. The future looks bright for this emulator
Here’s an updated version that should fix the speed issue. I had to compile GBA.cpp using gcc 3.4.6 from devkitppc 13 to use optimizations. The rest was compiled with gcc 4.2.3. If anyone can figure out how the get the whole thing to compile with performance optimizations under gcc 4.2.3, you’d make me happy!
[What's New 1.0.1]
* GBA games now run at full speed
* Menu improvements, with spiffy new background - thanks brakken!
* Fixed L/R buttons - they work now
Gecko OS v1.07
September 17th, 2008
Posted by king_td

A new version of GeckoOS have been released to the public
CHANGES
1. USB Gecko Rebooter with Master hook!
2. Universal System Menu rebooter options!What is Rebooter?
This is pure USB Gecko awesomeness, What this does is reboots the console but with a ‘Master Hook’ enabled. Which means you can use WiiRD just about anywhere, including the system menu itself for remote debugging, downloading, testing patches or in any games.
If you are a cheat code hacker, master hook will stay alive when your game is loaded so you can remote debug any game that wasn’t possible with GeckoOS normal loader. We have even created a silent loader which will also boot all Multi DOL games like Red Steal and house of the dead 2/3 which was not possible before!.
Exta Rebooter Options: (Can be used even if no USB Gecko)
1. Boot into Recovery Diagnostics mode (Boots Nintendo Diagnostic DVD’s)
2. Boot all Import Games (Wii & Gamecube) (no modchip required!) As an added bonus our patch detects the game inserted and will patch the correct TV mode. All DVD update checks will be removed when this is selected.
3. Skip Button check - Just skips the A button check.
4. No Copy flag. With this enabled, you can now copy your protected Wii save games (SSBB etc) to SD card in the system menu as you would any other save!As an added bonus for None USB Gecko users i’ve added ocarina to work with rebooter. Just make sure its enabled in the ‘config’ menu like before
Rebooter uses progressive scan patching so will work on all regions and versions System Menu 3.2 and 3.3
Again we didn’t have time to add Ocarina / WiiRD to Gamecube mode, but we know how now so expect to see this very soon.
Some Gargon:
———–All patches, multi dol loader, rebooter and game detection / TV Mode stub is all original code written by myself (Nuke) and kenobi in pure PPC asm, the USB Gecko master hook is the same USB Gecko server used in GeckoOS, so WiiRD, Cheats etc work with rebooter without modifications.
No IOS or other NAND hacks are used in the program
For developers - Our detection code and stub is locatated at 81700000 with the server at 80001800 which will be activated when a Game is inserted and Game ID read, TV Mode is switched in this code also. The Multi DOl loader is at 80001000 and this patches the menu to keep Hooks alive when Game Dol’s are reloaded, i.e main.dol is overwritten by redsteel.dol etc.
The system menu is located in memory at 0×81330000, you can dump this in WiiRD.
One final note, I noticed sometimes the patches are not fully wiped from memory even when hard reset, if this happens just eject the game and power off for a few minutes.
As usual for support visit www.usbgecko.com/forums
Visual Boy Advance GX v1.0.0
September 17th, 2008
Posted by king_td

A user by the name of Tantric over at Tehskeen decided to take over where emu_kidid left off for VBAwii.. it now features a menu.. which means you can load different games without exiting the emulator. Thanks Tantric
CHANGES
* Compiles with devkitpro r15
* One makefile to make all versions
* Complete rewrite based on code from SNES9x GX
* Now has a menu! ROM selector, preferences, controller mapping, etc
* Wiimote, Nunchuk, and Classic controller support
* Button mapping for all controller types
* Full support for SD and USB
* Load/save preference selector. ROMs, saves, and preferences are
saved/loaded according to these
* ‘Auto’ settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB
* Preferences are loaded and saved in XML format. You can open
VBAGX.xml edit all settings, including some not available within
the program
GnuboyGX v080917
September 17th, 2008
Posted by king_td

Eke-eke from Tehskeen updated the Gameboy emulator for the Wii
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode)
of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh.
More infos about Gnuboy here: http://en.wikipedia.org/wiki/GnuboyThis port is based on the last 1.0.4 CVS source, released by Joshua_ from EFNet #gameboy
http://www.netaxs.com/~gevaryah/gnuboy- … e.tar.bz2.Don’t forget to read included gnuboy.txt for more detailled indications.
-=[ FEATURES ]=-
. Gameboy and Gameboy Color emulation with sound
. DVD & SDCARD support for rom loading
. Freeze State support (load & save)
. SRAM/RTC support (load & save)
. support for 8MB roms
. support for zipped (.zip) roms
. support for alternate Mono Gameboy palettes
. RTC synchro
. Load/Save SRAM and FreezeState files (compressed) from/to Memory Card & SDCARD
. SDLOAD or IPL reboot option
. Wiimote/Nunchuk/Classic controller support (Wii version only)
. Automatic SRAM/FreezeState
. Video mode supported: 480i,480p & 576i (automatic detection)Changes
* fixed “Press Button A” issue with Wiimote controllers
* added fast scroll using wiimote D-PAD

