Hack your Wii / DS

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WiiDoom v0.4.1

December 7th, 2008

Posted by nedthehead

We reported on WiiDoom, the Doom Graphics engine port for the Wii, a while back, but LnuxGuy found a fundamental flaw with v0.4:

– Version 0.4.1 –
[FIXED]  Fixed crash when loading the shareware wad

Of course, the shareware wad for Doom is the only wad you can legally get without purchase.

Source

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Shareware WAD


Lpairs v1.0

December 7th, 2008

Posted by nedthehead

You can classify this classic card game as either memory skill, or luck. ThErZA’s Lpairs is a take on the timeless game “Memory”.

LPairs is a classical memory game. This means you have to find pairs of identical cards which will then be removed. Your time and tries needed will be counted but there is no highscore chart or limit to this.

Button Action
Wiimote A Button Start game / Change options / Flip cards
Wiimote B Button Start game / Change options / Flip cards
Wiimote + Button Start game / Change options / Flip cards
Wiimote HOME Button Start menu / Exit game

Source

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Paradroid v0.4

December 5th, 2008

Posted by nedthehead

Some of us have been a bit disappointed when Nintendo failed to provide support for Commodore 64 games in the virtual console. Thankfully, we now have a direct port of the game to the Wii! Okachobi remade the game with the source code from the original Paradroid game, and has progressed it very well:

  • 12/4 - v0.4 Released!
    I believe the final major crash bug has been fixed
    No longer alpha! Ready for inclusion in homebrew browser.
    • Changes in v0.4
    • Yellow and Red Alerts no longer continuously contribute to your score.
      • This was a feature of SDL Paradroid, but not the original C=64 Paradroid. It caused an issue where the backlog of points tricked the game into believing you were on a continuous rampage and never lowered the alert states since it detected a killing spree by looking at the score backlog. This may have worked ok on the PC, but its possible that when I changed the frame-rate timing method that it broke the timing that made this work. It was a good feature in SDL Paradroid, but at least for now its gone.
        • Now Yellow and Red Alerts will give bonuses for all bots destroyed or overtaken
      • Bugs fixed around actual number of levels and macros that defined max levels - I *believe* this was causing the crashes by overrunning buffers (this wasn’t an issue in Paradroid SDL because it statically allocated the level array to the max allowed levels and not the available ship levels. When I changed this code to do dynamic allocations this apparently caused this issue)
      • Memory leaks found and fixed
      • Birds-eye view map offsets fixed
      • Scoreboard should be fully functional
      • Boundary checks added for level array to prevent bad x/y coords from crashing game- though I think this might have been caused by the level mismatch bug

    Source

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    Wii Homebrew Launcher v0.11

    December 3rd, 2008

    Posted by nedthehead

    Hell Hibou is back with his utility to launch Homebrew, the aptly titled Wii Homebrew Launcher. If you are not using the Homebrew Channel for any reason, this application is one of the major “competitors” when it comes to launching your Homebrew applications.

    Version 0.11

    - Use the Power button works properly.
    - Fix a bug in the string ‘Wii Channels’ in using a theme.
    - Other changes images of the main theme by Cashman.
    - Added display of error messages.
    - Added parameter ColorMessageBox to define the text color error messages.
    - Added file MsgBox.png / bmp and Dir.png / bmp in the themes.
    - Add variables Press, InvalidExe, ReceptInProgress, ConnexionError nofilesfound and in the translation file (LANG.INI).
    - Add support for wiiload (DOL send a file or ELF TCP / IP).
    - The opportunity to extinguish Wii with the power button of the Wiimote.
    - Fix a bug displaying several times when certain channels we move to the next screen.
    - Trie chains Wii (Wiiwaire strings and VC appear first, in the next several versions are displayed side by side).
    - Adding a ‘Lite mode using the ISO9 and accessible from DVD ‘Autoboot’, certain functions are disabled in this mode.
    - Acceleration readings from SD cards.
    - Improving access time of the DVD by using buffers.
    - The use of USB-flash works.
    - Other changes in the management of front-SD, SD-gecko and USB-flash.
    - Ability to sub-folders to sort the homebrew and Roma (max. 8 nested subfolders).
    - Ability to assign icons to sub-directories by putting a title.png file or title.bmp (132×95 pixels).
    - The Software $ characters appear correctly in chains using names of folders and files.
    - Ability to use icons with a dimenssions less 132×95 and icons’ slideshoot ‘in the chain Emulators.
    - Some changes in the parametres of passage homberews.
    - No need to press (1) or (Z) to reach the last homebrew DVD (it is possible to select a string in the 1st screen even if loading is not finished).
    - Various internal changes.

    Once again, Google Translate can not be expected to give accurate results.

    You can download more themes, and learn more about some of the bulit-in features of this application by following the Source link.

    Source

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    Arcade Jigsaw v0.2

    December 2nd, 2008

    Posted by nedthehead

    No matter how well I knew a picture, when it came time to try and reassemble it as a puzzle, I would always mess up and become frustrated. If you’re like me, or even better, you may want to check out mdm2k’s Arcade Jigsaw. The program works like you would expect a jigsaw game to work: The picture is broken up into pieces, and you must reassemble the puzzle:

    The object of the game is to assemble the puzzle, of course. But this is not
    just another computer jigsaw puzzle! You must put the pieces exactly where they
    go or they head to the back of the queue. You only get to see a few at a time.

    To grab a piece, move the cursor over it and press and hold (A). The piece will
    attach to your cursor, which will shrink and become transparent to help you see
    the piece. Move the piece to where you think it goes and let go of (A) to drop
    it there.

    If it’s in the right spot, it will stay. Otherwise, it will disappear, the
    remote will rumble, and you will have to wait for the piece to get to the front
    of the queue to try placing it again.

    Up to four players can work together to solve puzzles. The puzzles must be PNG images, up to 480×440 in size. A built-in puzzle is used if no SD card is present when Arcade Jigsaw starts.

    Source

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    AnyRegion Changer v1.1b

    December 1st, 2008

    Posted by nedthehead

    AnyRegion Changer allows you to make temporary changes to certain aspects of your Wii regarding the region. You can install the system menu of another region, or change the language and region settings found in the Wii’s SYSCONF.

    1.1b:

    • No longer cares whether EULA has been set or not
    • Now downloads the correct IOS35 from nus, a fix for post 10/23/08

    1.1:

    • Minor fix to sysconf lib (Should fix some -24578 errors)
    • Changed Identification Routines
    • Added System Menu Region detection
    • Added intro screen/extra warnings

    1.0:

    • Initial Release

    AnyRegion Changer lets you change the following settings to any of the known values: setting.txt:

    • AREA setting: Used to determine which region the System Menu should be–normally the cause of full bricks.
    • GAME setting: Used to determine which region of Discs and channels the System Menu will boot.
    • VIDEO setting: The Wii’s video mode setting. Seems to be used universally.

    SYSCONF:

    • IPL.LANG setting: Used to determine what language to use for various things. Sometimes contingent on AREA setting.
    • IPL.SADR country setting: Used to determine region information for the Weather/News channels and the Wii Shop channel.

    Now, we do have to inform you however that there are quite a few precautions that need to be taken, because THIS APPLICATION COULD BRICK YOUR WII IF USED INCORRECTLY! Therefore, we ask you to read all of the precautions under the Source link before using or installing this application.

    Source

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    Homebrew Disc Channel v0.2

    December 1st, 2008

    Posted by nedthehead

    Think about it: Your average DVD holds 4.7 GB worth of data, while your non-SDHC SD card only holds 2 GB. In order to fit more Homebrew onto your Wii, you need the Homebrew Disc Channel. In combination with DVDx, it allows you to load your Homebrew from a DVD!

    Requirements

    • Some way to run homebrew
    • DVDx

    Usage

    • Rename programs to boot.dol and put them in separate (sub)directories on the DVD.
    • Burn as ISO9660 DVD.
    • Put disc in console and start program.
    • Follow on-screen instructions.

    Todo

    • Support for (parts of) meta.xml, to show friendly program names (Implemented in next release)
    • Graphical interface?
    • Change Name to Homebrew Disc Loader (Implemented in next release)
    • Add a ‘retry’-function when a non-homebrew disc is inserted; may come in handy if loading with Twilight Hack (Implemented in next release)
    • Add loading from USB drive?
    • Clean up code

    Source

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    RedSquare v0.1

    December 1st, 2008

    Posted by nedthehead

    Want to test just how steady your hand is? wplaat’s RedSquare will help you with that. Your Red Square is trapped in a large square with other blocks that are trying to bump you. If you hit a wall or a moving block, it’s game over! As an added bonus, you control your movement with the Wiimote’s IR sensor.

    Version 0.1

    • First release for Wii homebrew scene
    • Started programming
    • Gameboard design
    • Added WiiRemote IR control
    • Added three intro screens
    • Basic game engine ready

    Source

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    Wii Quizz v1.5

    November 28th, 2008

    Posted by nedthehead

    French Coder CashMan offers up his Skill Testing Quizz game for the Wii. The game itself has some pretty advanced functions, and some questions which will stump you. In v1.5, you can now choose a “Course Au Million” mode, similar to “Who Wants To Be A Millionaire?”"

    1.5

    • Appearance of the mascot presenter of quiz
    • Improvements graphics of the game
    • Fixed a bug that caused a crash of the game
    • Improving the pause menu :
      • Add Wiimote Rumble
      • Fixed bug when leaving the pause menu
    • Add POWER button support
    • Fixed several bugs in display questions
    • Add Wiimote Rumble in game
    • Add sound

    Source

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    Minesweeper Wii v1.2

    November 28th, 2008

    Posted by nedthehead

    The game that only Windows could make famous, MineSweeper is up and running in full effect on the Wii!

    v1.2

    • Now has support for wii remote ir sensor.
    • Sorry for the long but tiny update due to compiler.
    GameCube Controller 1 Wiimote Action
    Gamecube A Button Wiimote A Button Clear space
    Gamecube B Button Wiimote B Button Toggle flag,question mark & square
    GameCube START Button Wiimote + Button Pause
    GameCube D-Pad Wii Remote Aim or Wiimote D-Pad Change selection
    GameCube Z Button + GameCube D-Pad Wiimote - Button + Wiimote D-Pad Speed up cursor

    Score saving is coming in the next update, so stay tuned!

    Source

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