Hack your Wii / DS

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BibleQuiz v0.4

November 20th, 2008

Posted by nedthehead

Have you been skipping your Sunday School classes again? wplaat’s BibleQuiz will allow you to catch up and test your knowledge on quite a few different topics. Version 4 adds more content and improvements:

19/11/2008 version 0.4

  • Added highscore screen
  • Highscore is stored (in xml format) on the SD card
  • Added credits screen
  • Added help (minus button) screen
  • Added 10 music tracks
  • Use freetype library as font render engine for screen (sub) titles.
  • Content update:
- Added 170 english questions (8 topics)
- Added 100 dutch questions (4 topics)

Source

Download


WiiDoom v0.4.2

November 19th, 2008

Posted by nedthehead

The long awaited update is now here! Steve Corey has dropped a bomb on us with his release of the newest version of WiiDoom! One of the previous attempted updates (many of which were released “broken”) featured a .WAD selector that carried into today’s version. This particular port of the Doom Engine supports virtually every Doom .wad, but remember, asking for .wads is illegal, and we do not condone piracy.

That being said:

– Version 0.4 –
[NEW] Added WAD loader
[FIXED] Finale cast can now be advanced through
[FIXED] Config file saving/loading works
[CHANGE] Classis stairbuilding enabled by default
[NEW] Added IR crosshair option in general settings menu
[CHANGE] Disabled IR crosshair by default
[FIXED] Fixed vertical resolution to fit on the screen better
[FIXED] Fixed Twilight Hack Input bug
[CHANGE] Moved messages output location to original spot
[FIXED] “Reset to defaults” now works

And maybe the best feature of all: it now works with the Homebrew Channel!

Source

Download

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Posted by nedthehead

We have three new emulator updates today. All of them for retro Nintendo systems, so let’s kill three birds with one stone!

Image:FCEUltraWii2.PNG

We’ve got ourselves the v2.07 update to our NES Emulator, FCE Ultra GX. Pretty big list of changes, and a very worthwhile update:

[What's New 2.0.7 - November 18, 2008]
* Special thanks to eke-eke & KruLLo for contributions, bugfixes, and tips
* Video code rewritten - now has original, unfiltered, filtered modes
* Zoom option
* 16:9 widescreen support
* Full widescreen support
* SDHC support
* SD/USB hot-swapping
* A/B rapid-fire
* Turbo option
* Video cropping (overscan hiding) option (thanks yxkalle!)
* Palette changing fixed
* Fixed audio ‘popping’ issue
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
  folder as the DOL (eg: apps/fceugx/settings.xml)
* GameCube - Added DVD motor off option

Download FCEU

Image:Zdd vba icon.png

Moving along, we have a VisualBoy update (v1.0.5) that features another impressive changelog:

[What's New 1.0.5 - November 18, 2008]
* SDHC works now
* Frameskipping tweaks
* Fixed snapshot loading issue
* Full widescreen support
* Changed scaling
* Zooming fixed (thanks eke-eke!)
* PAL timing changes - EURGB60 mode forced
* Wii - Added console/remote power button support
* Wii - Added reset button support (resets game)
* Wii - Settings file is now named settings.xml and is stored in the same
  folder as the DOL (eg: apps/vbagx/settings.xml)
* GameCube - Added DVD motor off option
* GameCube - Fixed GBA loading issue

Download VisualBoy

Image:Snesgx.png

And finally, our SNES9X emulator has been given it’s 007th (sorry) revision, with the biggest changelog yet!

[What's New 007]

* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* added: Added console/remote power button support (Wii only)
* added: Added reset button support - resets game (Wii only)
* changed: Settings file is now named settings.xml and is stored in the same
           folder as the DOL - eg: apps/vbagx/settings.xml (Wii only)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
         now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to
         APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)

Download SNES9X

Source

Posted by nedthehead

Not long ago did we report that two teams of coders have attempted to modify the source for MPlayerWii to add more features. Well, we have two more versions to add to the list!

Our first mod comes from tipolosko, who adds DVD support. However, video DVD’s are not supported. Data DVD’s are. Note: DVDx is required in order for this version to function properly.

Download

Our second release is the second revision of DCElso and Qualith’s work. MOD R2 now contains some features that were skipped in the first release:

This new release includes support to DVD by tipolosko, SDHC, sequential and random play.

Release 2 changes:
+ Added tipolosko patch to add DVD support
+ Rebuilt with lastest versions of libogc and libfat (add support to SDHC)
+ Changed wiimote buttons functions like this:
    “A” button plays a single file (as official version)
    “1″ button plays all the list sequentially.
    “2″ button plays the list randomly.
+ Included in this package is the source code patch to apply to official version 0.7 of mplayerwii.

Download

Looks like if Nintendo doesn’t want to add these simple features that every other next generation console has, we can trust the Wii developers to add it for us!

Source

Mii Channel Updater Rev 2

November 18th, 2008

Posted by nedthehead

With every new firmware for the Wii, Nintendo seems to add enhancements to the Mii Channel. But with new firmwares coming out to block our methods of hacking, how can we have the best of both worlds?

The Mii Channel Updater by CashMan allows you to do just this. It will connect to Nintendo’s servers and download the newest Mii Channel for you without updating your entire firmware:

================
= WHAT IS IT ? =
================

Mii Channel Updater updates only your Mii Channel from the Nintendo servers.
An internet connection is required !

Revision 2 Changelog

  • Add an introduction of “CashMan’s Productions” at starting
  • Add Classic Controller Support
  • Add colors
  • More improvements and corrections…
  • Source

    Download

     

    WiiStrobe v0.0.1

    November 14th, 2008

    Posted by nedthehead

    Who has a disco ball in their living room? Now, who wants a disco ball in their living room? Whether you’re stuck in the 70’s or not, WiiStrobe will get the funk on wherever you set it. The simple strobe light can be used for whatever you set it too. Although there are two precautions we must warn you about:

    Some people have medical conditions (such as epilepsy) which can be triggered by flashing lights. Please please please do not use this if you know yourself to be suffering from such a condition or are unsure. Please also check with anyone else in the room with you. I cannot be held responsible.

    Whilst I doubt this would cause any screen burn on TV sets prone to such deterioration, I am uneducated upon the subject and would appreciate the input of someone who is better informed than I am.

    Source

    Download

    Wiireader v1.0: JPEG, MP3, .txt

    November 12th, 2008

    Posted by nedthehead

    Hermes has released a multifunction Homebrew application that allows you to manage some of your digital media.

    Features

    * JPEG viewer: supports only the images file format. Jpg.

    * Music Player: MP3/Ogg are the file formats supported by the application.

    * Txt Reader: readings in compressed format. Zip supported. Playing exclusively in UTF-8.

    I can’t say I mind his song choice either!

    Source

    Download

    WAD Manager v1.3: SDHC Support

    November 11th, 2008

    Posted by nedthehead

    SDHC sure seems to be the hot button today. Waninkoko updated his popular WAD Manager to version v1.3, offering some changes that will help you more than it’s previous versions.

     [ DESCRIPTION ]:

    - WAD Manager is an application that allows you to (un)install

      WAD packages.

     ** It lists all the available WAD packages in a storage device

      so you can select which ones to (un)install.

     

    [ SUPPORTED DEVICES ]:

    - SDGecko.

    - Internal SD slot (with SDHC support).

    - USB device.

     

    [ HOW TO USE ]:

    1. Create a folder called “wad” in the root of the storage device.

    2. Copy all the WAD packages in the folder created in the step 1.

    3. Run the application with any method to load homebrew.

     

    [ NOTES ]:

     If a Custom IOS is detected, WAD Manager will load it automatically to

    take advantage of its benefits.

    SDHC and better use of a Custom IOS? Best way to get your WADs installed!

    Source

    Download

    Posted by nedthehead

    Two new versions of MPlayerWii have been released by coders who decided to take a crack at the source code.

    The first version comes from sanderevers, who brings us a version with support for SDHC memory cards:

    Download

    Our second version comes from DCelso and Quality, which has been codenamed MOD R1. This version supports sequential playback and random playback. No SDHC support is implemented, but rumour has it that it is prioritized for the next release, MOD R2:

    Download

    As always, these two versions are not official. While they will not permanently damage, the coders for the official MPlayerWii will not provide support for these versions. I guess the approproate warning is: USE AT YOUR OWN RISK!!!

    Source

    Posted by nedthehead

    A new coder known as christian.remboldt has stepped up to the scene with his own cheat manager for use with Ocarina. It uses WiiRD codes saved to a .txt file, but I think christian can explain it best:

    Wiicm is a native wii cheat code manager, for use with WiiRd codes and
    the GeckoOS\Ocarina code handler. Save the complete txt cheat file for
    each game to /txtcodes/ directory on root of SD card. Run wiicm and it
    will allow you to choose which codes to activate or skip and create a
    new/updated gct file in /codes/ directory on root of SD card.

    Using the pc based code manager can be inconvenient if you like to use
    codes one at a time or if you take your wii to a friends house. Now
    just save the txt cheat code data to you SD card once. Wiicm provides
    full management capabilities, without ever removing the SD card or
    saving or uploading any new files

    This is my first wii program and my first time writing C code. Wiicm
    is text based and not flashy but does have wiimote support for ease of
    use. Wiicm employs blank lines/carriage returns to parse the data file
    so formating is important. Most cheat codes txt files on the WiiRd
    Code Database at usbgecko.com already work with wiicm.

    Let’s hope we can see this become even more advanced in the future!

    Source

    Download