Posted by ansel
If you were a programmer, don’t miss the Wii library and MLlib includes lots of programme libraries - libogc . Try programming for wii/GC and you may create a nice software
Before using the programme , you should install devKitPro and libpng on PC or Mac so that you can programme with the MLlib package.
Download - The google code MLlib page
source
Posted in HomeBrew | No Comments »
Posted by The_Wii_Nes_Boy
It’s a simple 3d platform game inspired by the Nintendo classic Balloon Fight. This is a simple update so it works on HBC without any problems.

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Posted by The_Wii_Nes_Boy
This is a simple 2.5D platform game, simple jump, shoot and kill all evil roboots that get in your way. The Author of this homebrew app still has a lot of major work to do on this game, it does use the same game engine as Helium Boy but has a lot of improvements such as: real time shadows, optimized skinning, new particle effect system, depth blur, environment mapping and a bunch of other render effects.

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Posted by The_Wii_Nes_Boy
Yep the aim of the game….. turn out all the lights out, this is a must if you like puzzle games. Simple yet hard

Changelog
Future Plans
- Background music
- Wiimote pointer support
- Classic controller support
- Levels & level editor
Version 1.01 (2009-04-30)
Version 1.0 (2009-01-29)
- Initial release for Wii and PC.
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Posted by The_Wii_Nes_Boy
nicksasa has updates his NAND browser app, this app allows you to edit files on your Wii’s NAND chip.
PLEASE REMEMBER GUYS THAT THIS IS A DANGEROUS PROGRAM AND YOU CAN BRICK YOUR WII USING IT.
Updates
0.2 - May 30, 2009
Fixed code dump on dumping + 10 MB tested 130 MB without code dump now (probably more )
Added function to change the IOS a channel uses by patching the tmd & fakesigning it
Added source code
Source
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Posted by The_Wii_Nes_Boy
Cashman makes another update to his fantastic homebrew game, battle to win $1, 000, 000 or do Free mode and see how m,any questions you can answer correct.

Last changelog
2.1.5
Wii Quizz save/read the save in data/Wii Quizz/ on SD/SDHC
Added the version of the settings save (settings.dat)
Check each start if a new version of the settings save (settings.dat) is available (adding new options to save, etc …)
Screenshots are now stored in data/Wii Quizz/ on SD/SDHC
Source
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Posted by The_Wii_Nes_Boy

Fed up with the Kids drawing all over the walls? Well let them draw all over the TV instead with this simple yet great app. Kidspaint lets your kids express there graphics talent without giving you the headache and armache of scrubbing walls clean
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Posted by The_Wii_Nes_Boy
Author Eli Sherer has update his Balance Board Tools, this app lets see how heavy your fat ass is or check how drunk you are at the end of a party by checking your balance without loading up WiiFit…… fantastic!
Changelog
v0.9 26/05/09 pre-final-release
* added: ruler of lbs (now changes with A pressed)
* added: Digital Display (’1′ toggles)
* added: Progress for debug on initialization.
* fixed: some minor checking
v0.25 6/05/09 pre-release
* Initial work with lbs
Source
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Posted in Hacks/Loaders/Utilities, HomeBrew, Wii | No Comments »
Posted by The_Wii_Nes_Boy
Another homebrew game….. Parking can stress us all, now you can get even more stressed with Italian Parking the fun 3D game. Move the vehicles and let the others out!

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Posted by The_Wii_Nes_Boy
Another classic game gets a Wii overhaul ……. this time it’s Combat originaly on the Atari 2600. Great for the Atari buffs.

Background
A game based on the old Atari tank shoot-em up game Combat. The Wii version is actually a semi-port of a PC game me and 2 other university students developed as a software project back in 2001. The game was programmed in C++ and utilized the following two libraries; Allegro (gamedev lib), Libnet (network lib). The game worked out pretty well and we had alot fun developing it. The final version (only version to be released) included 4 different game types; Deathmatch, Capture the Flag, Panic & Run For It!. It also included 6 different weapons; Machine gun, Rocket launcher, Laser cannon, Grenade launcher, Mine layer/sweeper and Freeze cannon. Not all weapons were available from start, instead you had to hunt down bonus boxes, aka Pick-ups, that randomly appeared on the map. These pickups did not just contain new weapons, they could also be power-ups that gave more health, increased your speed, increased detail level on radar, etc, so your primary goal was not always to kill your opponents, but instead to hunt down these bonuses. In the 2 latter game types two special objects were used: Flag; An object you strived to grab and hold on to, and Bomb; An object to stay away from. The game was a multi direction scroller with quite large maps. Only one player could play on the same screen, so network play was a must if you wanted to play against others. To give the player a good overview of what was happening on the map (maps were often 2-3 times larger than the screen) a radar was located on the players sidebar (HUD), where also the players health and score were shown.
Please go to source for further info on this game.
Source
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