Posted by ansel
Piloting a helicopter might be happy and you may now enjoy Free-zombie‘s work. Author stated the following:
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Posted in Games, Wii | 2 Comments »
Posted by ansel
PixelMerge is a clone Flood-it game. The simple way is : to change the color from the top-left corner and make the whole pixel color the same.
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Posted by the_wii_nes_boy

Rokoban is a Sokoban port for the Wii by Zalo. The game is about pushing boxes although I can’t really tell yo much more that that lol. The game has got 3d graphics and was a part of TehSkeen.com’s Wii Coding Competition.
Everything is ready to go all you have to do is copy the downloaded folder in your app folder so that the homebrew channel can recognize it.
Similar game
SYASokoban Wii is a 2d implementation of the popular Sokoban puzzle game.
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Posted in Games, HomeBrew, Wii | No Comments »
Posted by ansel
Open Tyrian was ported to wii and here is the update for the Opentyrianwii 1.5.0
1.5.0 – 14 February 2010
- Massive core update finally completed. This core update includes many improvements, such as:
- Joystick configurations now savable. No corruption has yet occurred through dozens of saving/loading cycles.
- Game is much more stable. Random crashes seem nonexistent.
- Sound distortions are at an all-time low. Pops/crackles hardly noticeable, if at all.
- This core update also includes all previous improvements, such as the on-screen keyboard and menu exclusions/changes to avoid any possible problems resulting from settings incompatible with the Wii.
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Posted by ansel
Perhaps you are wondering why nes-hacks won’t have news in recent days. But today , we have news!
As I remember , Redsquare is one of the port from old / classic game. If you are still questioning this software, here is the introduction
Click and hold the red square. Now, move it so that you neither touch the walls nor get hit by any of the blue blocks. If you make it to 31 seconds, you are doing brilliantly!
GUI:
- Added Wii DVD light effects to game.
- Improve game settings screen.
- Added donate screen.
- Added scrollbar to highscore and release notes screens.
- The 100ste highest local scores are showed.
- The 40ste highest today and global high scores are showed.
- Added to most screens network status information.
Core:
- Extend user name from 3 to 6 characters.
- Default user name is based on Wii nickname.
- Increase http buffer size from 8kb to 10kb.
- Bug fix: Http thread memory cleanup was not correctly executed.
General:
- Added source code to Google Code repository.
- Added source code documentation (Javadoc style).
- With the doxygen tool the documentation can be generated.
- Build game with devkitPPC r19 compiler.
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Posted in Games, Wii | No Comments »
Posted by ansel
Just a reminder for you to update the game : towerdefense. you may see there is video improvement
GUI:
- Improve video initialization.
- Overall FPS has improved 50 percent. Thanks Crayon.
- Lots of other small GUI changes.
Core:
- Mixed the weapon fire mode a little bit more!
- Nuke is 500 dollar cheaper!
- Increase http buffer size to 10Kb.
- Added inline source code remarks in javadoc style.
- Use Doxygen (windows tool) to create HTML source code documentation.
- Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
- Build game with devkitPPC r19 compiler.
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Posted in Games, Wii | No Comments »
Posted by ansel
Syobon action (しょぼんのアクション in Japanese) is a parody of original Super mario bros. Everything kills you even if you take the mushroom. Scognito has just ported this game to wii but at least it can be played.
Detailed instructions and announce here! Sources available here. Please check them before you really play this game lol
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Posted in Games, Wii | 2 Comments »
Posted by ansel
Less application in wii , more games in wii. wplaat has just updated the game with the following change log . hope you enjoy during this weekend.
GUI:
- Added weapon fire mode information on weapon help screen.
- Improve weapon reload delay initialisation.
- Added donate screen.
- Bugfix: Weapon fire sprites were 22 degree misaligned.
Core:
- Introduce different weapon fire modes.
- Fire at enemy in range nearest to base (Gun / Rifle)
- Fire at enemy in range with highest energy level (Cannon / Missile)
- Fire at fastest enemy in range (Laser / Nuke)
- Rebalance weapon specifications. Mix features more!
- Optimised some draw methods for beter performance. Thanks Crayon.
- Build game with devkitPPC r19 compiler.
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Posted in Games, Wii | No Comments »
Posted by ansel
Hold the red square , avoid the obstacle – that is the key message for the game redsquare. You may now enjoy the latest version of redsquare with the aid of improved help screen:)
- Added improve score calculation.
- Added extra help screen.
- Improve webservice call to store high score.
- Added support for 60HZ (640×480) TV mode.
- Use libogc 1.8.1 library as Wii interface engine.
- Use GRRLIB v4.2.0 as graphical engine.
- Build game with devkitPPC r19 compiler.
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Posted by ansel
GuitarsOnfire are now famous (which is similar to guitar hero). from now on , you can apply custom skin and preview music before playing:)
- Freestyle mode (Special thanks to WaxyPumpkin72 for the sound effects)
- New difficulty/instrument selection menus
- Online score list, see http://daid.mine.nu/guitarsonfire/
- New results screen after playing a song
- Much requested volume settings
- Low battery warning icon during gameplay. And auto pause if a controller disconnects.
- Restart option in pause menu
- Samba share option (see readme.txt)
Bugfixes/changes:
- Some audio fixes to make more songs playable
- Many small things in the menus, larger texts, better fitting texts.
- Loading is a bit faster now, and no longer speeds up at 90%.
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