Hack your Wii / DS

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Visual Boy Advance GX 1.0.3

October 16th, 2008

Posted by KrazyWhiteGuy310

http://www.tehskeen.com/gfx/200809/visual_boy_advance_gx_wii_v101.jpg

[What's New 1.0.3 - October 15, 2008]
* New timing / frameskip algorithm - should (hopefully) work 100% better!
* Performance improvements - video threading, PPC core partly activated
* Video zooming option
* Unfiltered video option
* 7z support
* Loading progress bars added 

SOURCE
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FCE Ultra GX 2.0.4

October 16th, 2008

Posted by KrazyWhiteGuy310

http://www.tehskeen.com/gfx/200809/fceugx.jpg

[What's New 2.0.4 - October 15, 2008]
* Wii DVD fixed
* FDS BIOS loading works now
* FDS disk switching now consistently works with one button press
* FDS saving implemented
* 7z support
* Faster SD/USB (readahead cache enabled)
* VS coin now mapped to 1 button for VS zapper games
* Changed GC controller mappings - Select - Z, Start - Start,
Home - Start+A, Special - L

SOURCE
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WiiEngine v1.5B

October 10th, 2008

Posted by KrazyWhiteGuy310

News submitted by The_Wii_Nes_Boy

http://www.nes-hacks.com/wp-content/uploads/2008/09/wiiengine.png

Here’s the changelog from Hermes, translation courtesy of Google:

- Supports roms in. PCE or compressed. Bz2 (the program can compress to this format, by pressing a button) or. Zip
- Supports ISO and a special file. Toc which contains a description of all tracks of audio-data. Ie: my emulator also supports the audio (which can be in formats. WAV or. OGG) or discs with multiple tracks of data.
- I have prepared a utility for you to create the file. Toc and tracks data in. Iso formato.ogg and audio from a CD-ROM image in CUE / BIN
- It supports up to four Wiimote and you can configure the buttons to add autofire or exchange them, for example
- You can save the state complete a game to recover and continue playing later. The saves are compressed to minimize space
- You can capture a frame format. Bmp and then display it from the same Wii or export it to the PC to portray a good death XD, a score achieved or curiosity. When entering a rom the meter is set to 0 and will catch numbering in succession. On the stand CDROM, for example, Dracula X is reduced its size from 506MB of. Bin to only 63 MB using iso / ogg.
- I strongly recommend that you read the readme.txt, especially how to create files. Toc (though the utility bincuesplit it will create everything automatically, if you have the game on CD-ROM image format BIN / CUE.

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Visual Boy Advance GX 1.0.2

October 6th, 2008

Posted by KrazyWhiteGuy310

http://www.tehskeen.com/gfx/200809/visual_boy_advance_gx_wii_v101.jpg

[What's New 1.0.2 - October 6, 2008]
* New core! The core is now a custom combination of VBA-M and VBA 1.72
* Added DVD, SMB, ZIP, GameCube MC support
* Faster USB/SD speeds
* Screen alignment and flickering problems fixed
* 128K save support added
* Better emulation speeds. Should now be nearly full speed all the time
for most games.
* Turbo speed feature. Mapped to right C-stick (classic controller &
Gamecube controller), and A+B for wiimote
* Controller mapping preferences bug fixed. Your preferences will reset
automatically to correct any problems in your preferences file
* Many other tweaks behind the scenes

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FCE Ultra GX v2.0.3b

October 1st, 2008

Posted by KrazyWhiteGuy310

http://www.tehskeen.com/gfx/200809/fceugx.jpg

2.0.3 - October 1, 2008

* Complete rewrite of loading code - FDS / UNIF / NSF support added!
* VS games work (coin insert submitted by pakitovic)
* Mapping of ‘Special’ commands - VS coin insert, FDS switch disk (default A)
* 480p and DVD now available for GameCube
* Improved stability - less crashes!

SOURCE
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Snes9x GX 005

September 23rd, 2008

Posted by KrazyWhiteGuy310

SNES9xGX 005 have been released to the wild… cheat support, super scope, mouse support, DVD support…. could it get any better? Thanks Tantric, michniewski, and Tehskeen for the news..

Tantric and I (michniewski) are proud to present a new version of Snes9xGX. This release is especially significant because the core has been updated to Snes9x 1.51, which should make many games work, and it fixed many annoying issues. You can see the full changelog here: http://snes9x.ipherswipsite.com/ Special thanks to the snes9x team.

The menu layout has changed since 004, and many items have been moved around. Hopefully this layout makes more sense.
Preferences are saved in an xml file so they can be edited easily. You can also load and save over SMB on the wii now - and thanks to the preferences, all that you need to do is set up a SMB share, and update the settings in the Snes9xGX xml preferences file.

Superscope, Mouse, and Justifier support has been added in this release, controllable with the GC controller, classic controller, or wiimote.

Cheats have been enabled. Put .cht files with the same filename as your ROM in the snes9x/cheats folder and enable/disable them via the menu.

Thanks to libdi, you should be able to load DVDs in wii mode. Make sure you have DVDX installed. See http://hackmii.com/ for more info.

Finally, you can now choose between 3 render modes: Filtered, Unfiltered, and Original. Original and Unfiltered offer sharper graphics - modelled to give an output as close to a SNES as possible. Using unfiltered or original modes is recommended. (original only available on non-component video cable setups)

See the readme for full changelog and more information.

Source
Download the source code from http://code.google.com/p/snes9x-gx/

Known Issues
- The mouse can be a little funky. The cursor doesn’t update correctly.

Installation
Wii:
Copy over the contents of the apps/Snes9xGX/ directory over to your SD card (to run it from the Homebrew Channel)
GC:
Load the gc dol in the executables directory.

SOURCE
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Pacman Emulator V1.0

September 20th, 2008

Posted by KrazyWhiteGuy310

News submitted by krazywhiteguy310

kickflip720 has released a homebrew PacMan app for the Wii.

Tried to release this the other day and it disappeared, so I’ll try again!

Simple pacman emulator supports wiimote, nunchuck and classic controller.
All working but sound is a bit dodgy (any help appreciated).

Tested on a PAL Wii using a 16:9 screen.

Any problems let me know.

Sorry its not MAME, but the best I can do at the moment!

Roms
====
You will need to acquire the Mame romset for this. It is usually called pacman.zip. It should contain the files: pacman.5e, pacman.5f, pacman.6e, pacman.6f, pacman.6h, pacman.6j, 82s123.7f, 82s126.4a.

Create the directory \pacman\roms\ on the front SD Card and insert the files.

Copy the files boot.elf, meta.xml, icon.png into the directory \apps\pacman\.

Credits
=====
The emulator is based on two existing applications:

-Midway Space Invaders Emulator by softdev
A quick roll your own emulator package - TehSkeen.com
-Pacman Instructional Emulator by Alessandro Scotti
PIE - Pacman Instructional Emulator

SOURCE
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GnuboyGX v080917v2

September 19th, 2008

Posted by KrazyWhiteGuy310

http://www.nes-hacks.com/wp-content/uploads/2008/09/gnuboygx.jpg

Update for Eke-Eke’s Gameboy/Color emulator GnuboyGX. This should fix the fast scrolling

SOURCE
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FCE Ultra GX v2.0.2

September 19th, 2008

Posted by KrazyWhiteGuy310

http://www.nes-hacks.com/wp-content/uploads/2008/06/nintendo_entertainment_system.png

Features

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* 1-2 Player support
* Zapper support
* RAM / State saving support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, and Zip support
* NES Compatibility Based on v0.98.12
* Sound Filters
* Graphics Filters (GX Chipset, Cheesy and 2x)

Changes

* Fixed network freeze-up problem
* Zapper now mapped to A and B
* Fixed auto-save feature
* Performance slowdowns on Gamecube should be fixed
* Update core to 0.98.13pre
* Will now attempt to load old save states with CRC filename

SOURCE
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Visual Boy Advance GX 1.0.1

September 18th, 2008

Posted by KrazyWhiteGuy310

http://www.tehskeen.com/gfx/200809/visual_boy_advance_gx_wii_v101.jpg

Just one day removed from a VBAgx release and theres already an update. The future looks bright for this emulator

Here’s an updated version that should fix the speed issue. I had to compile GBA.cpp using gcc 3.4.6 from devkitppc 13 to use optimizations. The rest was compiled with gcc 4.2.3. If anyone can figure out how the get the whole thing to compile with performance optimizations under gcc 4.2.3, you’d make me happy!

[What's New 1.0.1]
* GBA games now run at full speed
* Menu improvements, with spiffy new background - thanks brakken!
* Fixed L/R buttons - they work now

SOURCE
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