Posted by ansel

SimonKagstrom has release the amiga emulator for wii and here is the list of changelog:
Version 3
- Correct banner showing errors. With this fix, a dialogue box is now opened if kick.rom is missing
- Support Cloanto’s amiga forever ROMs in the default config
You should have a Amiga rom to initialize the emulator:) ,you can buy/pay for it from Amiga forever CD from Cloanto
download
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Posted by ansel
Mrpeanut has release version 1.3 for the port of Wolfenstein 3D 1.3 Wii with these minor amendment:
Adlib (synthesized) sound and music now work 100%. I want to thank Tantric for his work on the SDL port for the wii. The SDL_Sound code is awesome!
I’ve done a little tweaking with the IR turning. I’ve added a “DeadZone” variable to the engine which discards input from the controller if it is a certain amount of pixels from the center of the screen (this number is customizable in the misc options menu). The idea behind this is that turning your character using the wiimote doesn’t appear so sensitive and jerky. Thanks Arikado for this idea.
Fixed the typo in the cheat menu, Thanks Roobix.
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Posted by ansel
If you are using Bootmii as the boot of the wii , make sure you don’t miss out this update: BootMii configuration Editor. At this time ,Pembo has edited something inside the programme and the changelog is given below:
Settings Dialog to change editor settings. This can be accessed by pressing the ‘HOME’ button. The settings are persisted to the langauges file, so if you change the language/skin, whenever you load BootMii Configuration Editor, your selected options will be the default
Internationalisation Supported (Currently English & Spanish Langauges available). Further langauges can be added by editing the bce_messages.xml file. See the readme.txt for details of how to do this
Online version Checking. When the Editor is loaded, it performs a check to see if the version running is the latest available version. If a newer version is available, then a message is shown for a few seconds during startup to indicate this. This online checking can be disabled if you do not wish BootMii Configuration Editor to check for a new version or do not have the wii networked. If you wish to disable this check, see the instructions in the readme.txt
Please make sure that you have correctly edit the XML or you would have a crash.
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Posted in Hacks/Loaders/Utilities, Wii | No Comments »
Posted by ansel
Tantric has published FCE Ultra GX, it is a modified port of FCE Ultra v0.98.12. You can play NES games on your Wii/GameCube with it, find changelog below:
Fixed auto-update
Increased file browser listing to 10 entries, decreased font size
Added text scrolling on file browser
Added reset button for controller mappings
Settings are now loaded from USB when loading the app from USB on HBC
Fixed original mode lockup bug
Fixed menu crashes caused by ogg player bugs
Fixed memory card saving verification bug
Fixed game savebrowser bugs
Miscellaneous code cleanup/corrections
download
source
Posted in Emulators, Wii | No Comments »
Posted by ansel
Tantric has released a update to the fantastic Super Nintendo emulator for wii, you can find the changelog below:
4.0.7 - June 30, 2009
Fixed auto-update
Increased file browser listing to 10 entries, decreased font size
Added text scrolling on file browser
Added reset button for controller mappings
Settings are now loaded from USB when loading the app from USB on HBC
Fixed menu crashes caused by ogg player bugs
Fixed memory card saving verification bug
Fixed game savebrowser bugs
Miscellaneous code cleanup/corrections
download
source
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Posted by ansel
Author Raz0red has just released a new version of the port of Prosystem emulator and here is some changelog included:
Lightgun support
High score cartridge support
Increased accuracy of Maria cycle timing, games now run at close to their intended speed (One on One, Tower Toppler, Summer Games, KLAX, Karateka, etc.)
Increased compatibility for PAL games (Ballblazer, Commando, and Food Fight now work)
Audio now sounds as it should regardless of frequency (PAL games and custom frame rates)
Timers now properly take into consideration cycles generated via Maria and during WSYNC
Changes to ProSystem database format
Maria cycles are now enabled by default (option 0×1 now disables Maria, the opposite of before)
Ability to adjust the lightgun crosshair offset per game
All games now have Maria cycles and WSYNC enabled in the ProSystem database (with the exception of MIA)
Console switch defaults updated to work with the majority of games
Additions to debug output (Maria vs. CPU cycles, timer info, etc.)
Other games improved by various changes
Kung Fu Master no longer has the lines in the upper left corner of display and the Fuji logo appears as it should (if using BIOS)
Midnight Mutants has less graphical glitches
Summer Games has less graphical glitches
Plutos has slightly less graphical glitches
Fixed save/restore state issue for games that use RIOT timers.
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PS : there is some audio problem as it is related to the resampling algorithm used by ProSystem
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Posted by ansel

This game is analogicial to guitar hero and you can add your music (from FretsOnFire ) in this software. You may have Quick play mode when you have more than 1 people. nontheless, you cannot fail.
author would improve the graphics and add more mode in guitarsonfire. I hope he can do that.
More gamemodes will be included:
- Coop (Single song, Gig)
- 5 player versus (Single song and Gig mode)
- 2 vs 2 versus (Single song and Gig mode)
- Last man standing (Playing song after song until everyone but 1 has failed)
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Posted by ansel
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, to the Nintendo Wii (formerly named Revolution).
Firnis is acutally for better UI and speed up the programme. Now the PCSX_Revolution has a known bug- Rarely “Code dump” with “Show FPS” turned on. Not high priority, so just turn it off.
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Source
PS: There is also a GC version PCSX-revolution in the google code page, If you are interested you may download it here
Posted in Emulators | 2 Comments »
Posted by ansel
If you were a programmer, don’t miss the Wii library and MLlib includes lots of programme libraries - libogc . Try programming for wii/GC and you may create a nice software
Before using the programme , you should install devKitPro and libpng on PC or Mac so that you can programme with the MLlib package.
Download - The google code MLlib page
source
Posted in HomeBrew | No Comments »
Posted by ansel
Maintainer wiisixtyfour has just released this application that allows you to extract/install savegames on your Wii. (data.bin files not supported). It allows savegames to be copied from the Wii to an SD card, including savegames that cannot normally be copied from the system menu
Download
source
Posted in Hacks/Loaders/Utilities | 1 Comment »