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SunOL: Offline DS Release List

November 12th, 2008

Posted by nedthehead

Need a new DS Game? Whether researching a game, trying to find a new one, or just checking out what’s new, check out SunDev’s SunOL.

SunOL is an NDS offline list for the Nitendo DS :
- With SunOL you can view all the Nintendo DS official releases.
- you can get different informations for each game : the LOGO(32*32), the BOXART and one SCREENSHOT.
- All these informations are stored on the memory card (Approximately 150MB (!!) for the full version and only 7MB for the last 100 games)
- it can be updated using Wi-Fi.
- SunOL is almost 100% skinnable (the default skin is ubuntu).

- While viewing the rom list, use :
+ L/R to switch to other informations about the selected rom.
+ UP/DOWN to scroll the rom list.
+ LEFT/RIGHT to scroll the rom list by 10 roms.
+ X to bookmark or unbookmark the selected rom
+ the stylus to :
+ tap a button.
+ tap a rom within the list (you can bookmark or unbookmark the rom by tapping the star).
+ scroll the list.

- In the configuration menu, use :
+ the stylus
+ L/R to change the selected theme
+ A to save

- There are other intuitive uses, find them !

Source (French)

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DPhone v1.0: iPhone on your DS

November 4th, 2008

Posted by nedthehead

The DS has a touchscreen, and so does the iPhone. That’s where the similarities end, unless you choose to pick up hillbilly’s new DS application: DPhone. DPhone is a shell that mimicks the iPhone’s interface, and also provides some pretty cool features:

Features to be implemented:
-Phone (Author of SvSIP contaced me…)
-Music Player
-Text Editor (Finish it)
-Settings (right hand - left hand setting)

Done Features:
-Customizable icons (Loading GIF’s)
-Maps
-File browser
-Calendar
-booting functionality
-Customizable main-screen BG
-Plays *.RAW files from the file browser.
-Plays *.SMF files (Spinal’s Movie format) from the file browser.
-GUI Clock courtesy of bug-fix by ThemePark.
-Multi-Touch support (MLlib) used in picture viewer.

Not too shabby, especially with the possibility of VOiP! We can only wait for future releases.

Download

Source


Posted by nedthehead

According to this Japanese coder, it has been!

A video was posted to YouTube a short while ago demonstrating a simple “Hello World” application running on a new DSi. As we know, the DSi does not recognize any of the previously existing flashcarts, but with this exploit, we might be able to run unsigned code.

The coder has not said much about the hack, and we only have a rough translation of what he has said:

He says that he borrowed his friends one and was able to perform the hack.
He didn’t say how he did it, but says that he did the the same way every thought it might be able to be done…
He also says something about not being sure if he wants to disclose how he did it due to a boom…

He says that the DSi’s are all sold out now in Japan. He wants to buy his own to do further testing to make sure the hack works on all DSi’s.

He mentions creating a custom firmware

There is still hope for the DSi hacking scene!

Source

Developer\’s Homepage (Japanese)

M3/G6 Real Loader v4.1 x33

October 31st, 2008

Posted by KrazyWhiteGuy310

http://img.alibaba.com/photo/100533161/M3ds_Real_With_Rumble_Pack.jpg

Improvement projects:
1. To solve the “1151 - WarioWare (K),” Death in the game, the game can now be normal;
2. Solve the “1946 - Mario & Sonic at the Olympic Games in Beijing (J),” the use of soft reset when the game crash, now can use the soft reset normal game;
3. Solve the “2578 - Mario & Sonic Olympic Games in Beijing (K),” the use of soft reset when the game crash, now can use the soft reset normal game;
4. Solve the “2788 - Champion jockey (E)” the use of soft reset to start the game, when black and white, can now use the soft reset normal game;
5. Solve the “2792 - FIFA Soccer 09 (U),” the use of real-time archiving, interrupted the game after the death of specific local problems;
6. Solve the “2808 - College equestrian finals (E)” the use of real-time file, read the archive immediately after the death of the problem;
7. Solve the “2833 - A tornado (U)” the use of soft reset when the game crash, now can use the soft reset normal game;
8. Solve the “2838 - Sid and Chocobo incredible labyrinth maze forget the time of DS + (J)” black start of the game, can now start the game normal and the normal archiving;
9. Automatically display the name of Chinese control, 2847 to support the DS game ROM.
Note: As of the date of publication, not the normal operation of the games have a can not use the soft reset the game 40, can not use real-time archive of 78 games.
** Can not run the game are: 2540 - Melatonin 2 (South Korea), black and white after the start of the game (only M3DS Real existence of the problem, G6DS Real normal)

SOURCE
DOWNLOAD

Posted by KrazyWhiteGuy310

News submitted by Joe88

Reports are flying in this morning that the new DSi handheld is incapable of booting existing flash carts. Our friend ahtin at Hacken.cc who has got his hands on a brand new DSi, has tested both the popular R4 DS and EZ Flash V.

ahtin has reported that the R4 DS (an auto-booting slot-1 cart), when inserted into the DSi, in fact does NOT automatically boot up, and fails to appear at all in the new revamped DSi main menu (which is normal behaviour for an auto-booting cart). The EZ Flash V on the other hand (a non auto-booting slot-1 cart), does in fact show in the DSi’s main menu, but when launched generates an error which prevents it from loading any further.

Whether or not the new flash cart “prevention” on the DSi can be disabled or worked around is yet to be determined. Once more people get their hands on the new Nintendo handheld revision, we’ll undoubtedly learn more about why this is happening. Perhaps it could be something as simple as an update in the carts loader/firmware (at least in the case of the EZ-V), or perhaps something a modified firmware (ala. FlashMe) could fix. But of course, only time will tell.

Hacken.cc have not reported results on any other flash kits. Stay tuned to GBAtemp for any further news, as we’ll keep you posted on any developments.

UPDATE!: ahtin has informed me personally of his latest tests. Unfortunately it’s not good news! Just take a look at the long list of flash carts that have ALSO FAILED on the DSi…

CycloDS - Failed
G6 DS Real - Failed
M3 DS Real - Failed
Supercard DS One - Failed
iTouch DS - Failed
FCard - Failed
NCard - Failed
M3 DS Simply - Failed
U2DS - Failed

SOURCE

Posted by KrazyWhiteGuy310

http://www.kickgaming.com/images/ace_edge/acekard2c.jpg

Fixed random white screen of 2540 and 2796
Fixed save file corrupted of FFXII by forcing use old engine when start

SOURCE
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DSTT Loader 1.16

October 29th, 2008

Posted by KrazyWhiteGuy310

fixed some errors of 2838 rom

SOURCE
DOWNLOAD

Posted by KrazyWhiteGuy310

This is an unofficial translation of MOTHER 3, a Japanese RPG released for the Game Boy Advance in 2006. MOTHER 3 is the sequel to the 1995 Super NES RPG, EarthBound.

Please support the MOTHER/EarthBound series by purchasing official merchandise, including the official translation if one is ever released.

For more details about this translation and the project, please visit:

http://mother3.fobby.net

Note from Tomato:

After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as “strange, funny, and heartrending” as the original Japanese version.

MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game’s intriguing world - you won’t be disappointed! And when you’re done, be sure to come back here, because we’ve prepared many more goodies for fans to check out and enjoy post-game!

Enjoy your time in the world of MOTHER 3!

SOURCE
DOWNLOAD (Translation Patch)

Note: Please do NOT post links or ask for the ROM here.

Posted by KrazyWhiteGuy310

News submitted by Joe88

yup thats right, the m3 real now has NDS RTS

change log

Improvement projects:
1. NDS to increase the game’s archive features real-time option (only M3DS Real achievable, G6DS Real there is no such option);
2. Delete files to increase functionality and can be used to remove excess real-time archive files and other documents of the game;
3. To amend the part of the game automatically display the name of Chinese translation error;
4. Solve the “1411 - Fullmetal Alchemist (EU)” the use of soft reset when the game crash, now can use the soft reset normal game;
5. Solve the “1681 - a small clay President (Germany),” the use of soft reset when the game crash, now can use the soft reset normal game;
6. Solve the “1682 - the truth Beizi 4 (U.S.),” the use of soft reset when the game crash, now can use the soft reset normal game;
7. Solve the “1687 - SpongeBob SquarePants Atlantis (United States)” the use of soft reset when the game crash, now can use the soft reset normal game;
8. Solve the “1715 - me and my pony (EU)” the use of soft reset when the microphone of Death, now can use the soft reset normal game;
9. Solve the “1740 - the truth Beizi 4 (EU)” the use of soft reset when the game crash, now can use the soft reset normal game;
10. Solve the “1821 - the truth Beizi 4 (EU)” the use of soft reset when the game crash, now can use the soft reset normal game;
11. Solve the “1829-KiraRin ☆ Declaration idol! Production stage idol (Japan),” the use of soft reset the game in death, can now use the soft reset normal game;
12. Solve the “1889 - live cat (Japan),” the use of soft reset when the microphone of Death, now can use the soft reset normal game;
13. Solve the “1894 - Guide to use your DS beginning of the private sector to do yoga (Japan),” the use of soft reset when the microphone of Death, now can use the soft reset normal game;
14. Solve the “1952 - SpongeBob SquarePants Atlantis (South Korea),” the use of soft reset the game in death, can now use the soft reset normal game;
15. Solve the “1959 - baby friends (United States)” in the use of Soft reset the game of Death, now can use the soft reset normal game;
16. Solve the “2728 - my boyfriend (EU)” the use of soft reset the game in death, can now use the soft reset normal game;
17. Solve the “2731 - plumbers crazy (EU)” the use of soft reset the game in death, can now use the soft reset normal game;
18. Solve the “2742 - Zubo (EU)” the use of soft reset the game in death, can now use the soft reset normal game;
19. Solve the “2744 - crazy machines (EU)” the use of soft reset the game in death, can now use the soft reset normal game;
20. Solve the “2745 - sipping sipping breast-feeding planet (EU)” the use of soft reset the game in death, can now use the soft reset normal game;
21. Solve the “2746 - Thinking Kid (EU)” does not start running, now can use the soft reset normal game;
22. Solve the “2761 - Death flashing black Requiem (United States)” does not archive, now preserved archive normal game;
23. Solve the “2762 - cute puppies DS 2 (Japan),” the use of soft reset the game in death, can now use the soft reset normal game;
24. Automatically display the name of Chinese control, 2787 to support the DS game ROM.
Note: As of the date of publication, not the normal operation of the games have a can not use the soft reset the game 39, can not use real-time archive of 77 games.
** Can not run the game are: 2540 - Melatonin 2 (South Korea), black and white after the start of the game (only M3DS Real existence of the problem, G6DS Real normal)
** On the immediate filing of a detailed method of operation, please refer to the Web site “service and support,” the “Download - Download Manual” published in “M3DS Real archive features real-time operating instructions”

RTS function

The Real Time Save features of M3R:
====================================
1) Support maximum of 3 save files for each game.
2) Fast loading time & saving time. (save time=8sec/load time=5sec, The fastest performance in the market.)
3) Approximately, 95% of nds games are able to use RTS function so far.
4) Integrated RTS menu support showing time, loading & saving status, monitoring capacity of SD etc…
5) Support more than 1 set of hot-keys for activating RTS menu to prevent key-conflict situation occurs. (L+R+sel or L+R+Y)

To enable RTS feature:
=====================
Just make sure the “RT Save(L+R+SL)” or “RT Save(L+R+Y)” option at “RTS/soft reset” pull-down menu of the game configuration menu has been selected. (There is only 1 save file for a game by default. If users want to have more than one save file for the game, please press “select” when highlighting the game at the game list menu and Select the “create is1″ or “create is2″ option. In addition, if the capacity of the TF card is not enough for creating file, users may also delete selected files in the “My Card” menu.)

Basic operation:
================
Just press “L+R+SL” or “L+R+Y” to activate RTS menu during game play.

Operation keys:
—————
[up/down] = select
[A] = confirm
[b] = Exit and return to game

Function of the items:
———————-
SAVE (save the game status from memory to default save file .is0)
LOAD (load the game status from default save file .is0 to memory)

SAVE BACKUP1 (save the game status from memory to save file .is1)
LOAD BACKUP1 (load the game status from save file .is1 to memory)

SAVE BACKUP2 (save the game status from memory to save file .is2)
SAVE BACKUP2 (load the game status from save file .is2 to memory)

MAIN MENU (Go back to the M3R main menu = soft reset)

Useful information:
Due to the restrictions of the system of nds, it’s not easy to make it perfect. However, the load/save function is stable and we tested over 3000 of games, about 95% of games are able to use RTS function and all the status of those games can be restored and let me continue to play the game without so many problems so the overall performance of the RTS function is satisfied. To help users to use the RTC function smoothly, users may need to note the followings:

1. Please do not activate the RTS menu at the beginning of game boot up such as logo graphic is loading or showing. It’s because the initial process of the game is usually still progress.
2. Please do not activate the RTS menu during which the data is being loaded or saved.
3. The graphic of a few games may not be able to restore perfectly upon loading back the save file data into memory; we suggest users may re-try to restore the game (load) at another moment. Usually, if users save the game at gameplay, please try loading back during gameplay and not from the main menu. Another example, if users save the game at the 3D state, we suggest loading the data back at the 3D state too.
4. The sound of a few games may temporary break upon loading back the save file data, we suggest closing the cover of the NDS for a second then re-opening it again. Usually, it will be able to recover without any problem in most cases.

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Super Smash Bros. Rumble Demo 5

October 10th, 2008

Posted by KrazyWhiteGuy310

http://gbatemp.net/images/news/1223342376smashbrosrumble.png

This update removed stages but added more characters. Therefore, one stage and nine characters

I know everyone has been waiting for a 5th Demo and I’ll give it to you. There is currently only 1 stage but 9 characters. We’re having problems with the KT_lib/EFS system so more stages could take a week. Keep in mind this is only the Beta Version so a fixed version will come soon. Please no posts on the forum like This demo sucks there’s only 1 stage and no music! because we know and we’re working on it. But I hope you guys enjoy the demo. If you see Fuzzy on the forum thank him for the help with the KT_Lib.

SOURCE
DOWNLOAD