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Nintendo has finally announced next generation of nintendo handheld console – 3DS , which supports 3D gaming. Though it is apparently similar , there is a button “3D Depth Slider” to turn on 3D feature
further information , including tech spec , are in Dashhacks . check it out!
dice rolling programme would be beneficial to people who study game theory or game creation. Though it is not useful indeed, in case you do not bring a dice , try this application.
This dice application can roll seven different dices: D4, D6, D8, D10, D12, D20, D100 – and you can roll 99 dice
DOS emulator is initially released in NDS platform , before you use DSx86 , please make sure you have download 4DOS core as well (otherwise the system will be halted)
currently DSx84 emulates :
80186 processor (which is actually a 80286 processor without the protected mode stuff)
MCGA graphics adapter (a stripped-down VGA with a maximum resolution of 320×200)
SoundBlaster (including AdLib-compatible FM sounds) sound card
pokemon is supposed to be heroic but mozzie has made pokemon monster to become/be evil. In this game, you may do anything you want (same as the original GTA), but the different is : you have the control of pokemon monster , not a man!
some comment has just been made that there are some bug inside the game. mozzie will handle that later. It is actually a creative game crossover that I have never seen
Haven’t seen NDS have good homebrews , ant512 has just released Woopsi that can create NDS homebrew via AmigaOS windowing system. update /changelogs are listed below:
Version 0.39 changelog:
Fixes:
Removed framebuffer-hitting code from DimmedScreen gadget and replaced with call to GraphicsPort::dim().
ListBox removes itself from its ListData object when deleted.
Keyboard example shows cursor.
Moved DimmedScreen into woopsi folder as an official gadget.
CycleButton::getPreferredDimensions() populates rect with correct values.
Const fixed Gadget::getRefcon().
Gadget::disable() and Gadget::enable() redraw the gadget by default.
Fixed clipRectToHierarchy() bug introduced in switch to non-recursive function in last release.
RadioButtonGroup redraws when resized.
RadioButtonGroup returns correct dimensions from getPreferredDimensions().
Updated copyright notice in defines.h.
Bitmap::getPixel() works correctly for large bitmaps.
Bitmap::drawBitmap() flushes mem correctly for DMA copy.
Gadget::show() clears rect cache of sibling gadgets with a lower z-index to ensure that they do not draw over the top of the newly-shown gadget.
A disabled gadget that overlaps another now intercepts clicks correctly, no longer allowing them to fall through to the gadget below.
New Features:
TextBox and MultiLineTextBox cursor moves when d-pad left/right are pressed and gadget has focus.
Added tests folder:
CycleButton test;
RadioButtonGroup test.
Added BinaryFile class to bonus folder.
Added BitmapIO class to bonus folder – load/save BMP files using libfat.
Added BitmapLoader example.
Added SuperBitmap::drawBitmap() overload to handle Bitmap objects.
DS homebrew developer FluBBa updated the SMSAdvance emulator , which is one of the console series in sega. The following below is the changelog (there are not much update items)
v0.3:
Fixed Bios handling a bit (GG games works again).
v0.2:
After loading game GUI is automatically closed.
Added internal Bios (for Ace of Aces & Shadow Dancer).
Giovannini has updated a handy homebrew application that allows you to update the cheat code database of your flashcard directly from your NDS with the following issue (I may try to find other NDS homebrews later)
Version 2.7 changelog:
Fixed issue with DSOne and M3i previously not auto-dected
Added program update system: press X to check if an UsrCheatUp update is available, then press start to update or B to go back
EZ team and Acekard team demonstrated the firmware that can load flashcarts in NDSi in system software v.1.4 , and released the acutal firmware today
EZ has just made a note for the users using EZ flashcarts
This is not the first EZ5i update but it is potentially one of the more important. It allows the EZ5i to work under a DSi using the 1.4 firmware but doing so presently requires that the cart use a proper icon and text from a game. Updating is as simple as running the ez5firmwreUP_V12.nds from the root of the EZ5i, naturally this requires something that works with the DSi like a DS, DS lite or DSi with firmware lower than 1.4, the whole procedure takes about 30 seconds although we do suggest that you charge your device and preferably power it from the wall as well. A check was also added so you can no longer downgrade to an earlier firmware and brick your EZ5i (it should just hang if you try). This is just the internal loader so you can continue using any kernel that works with the EZ5i.
Acutally two companies have been working so hard for the new firmware and we enjoy the results of having a new firmware today:)
Recently EZ-Flash Team posted a video to demonstrate how the flashcart bypass the security check. As mentioned earlier , R4i team has done also
Surprisingly , EZ flashcarts (may) not be purchased again ,unlike R4i. This could be done by simply updating the flashcart firmware and you may have a chance to load homebrews/ unofficial release. Amazing?